/*******************************************************************************
* Copyright (c) 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.ai.construction;
import static jsettlers.common.buildings.EBuildingType.FARM;
import static jsettlers.common.buildings.EBuildingType.GOLDMELT;
import static jsettlers.common.buildings.EBuildingType.GOLDMINE;
import static jsettlers.common.buildings.EBuildingType.IRONMELT;
import static jsettlers.common.buildings.EBuildingType.IRONMINE;
import static jsettlers.common.buildings.EBuildingType.LUMBERJACK;
import static jsettlers.common.buildings.EBuildingType.MILL;
import static jsettlers.common.buildings.EBuildingType.PIG_FARM;
import static jsettlers.common.buildings.EBuildingType.WEAPONSMITH;
import static jsettlers.common.buildings.EBuildingType.WINEGROWER;
import static jsettlers.common.landscape.EResourceType.COAL;
import static jsettlers.common.landscape.EResourceType.GOLDORE;
import static jsettlers.common.landscape.EResourceType.IRONORE;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
import java.util.List;
public class BestConstructionPositionFinderFactory {
public final IBestConstructionPositionFinder getBestConstructionPositionFinderFor(EBuildingType type) {
switch (type) {
case STONECUTTER:
return new BestStoneCutterConstructionPositionFinder();
case LUMBERJACK:
return new BestLumberJackConstructionPositionFinder(type);
case FORESTER:
return new BestForesterConstructionPositionFinder(type);
case SAWMILL:
return new NearRequiredBuildingConstructionPositionFinder(type, LUMBERJACK);
case TOWER:
case BIG_TOWER:
case CASTLE:
return new BestMilitaryConstructionPositionFinder(type);
case FARM:
return new BestFarmConstructionPositionFinder();
case WINEGROWER:
return new BestWinegrowerConstructionPositionFinder();
case COALMINE:
return new BestMineConstructionPositionFinder(type, COAL);
case IRONMINE:
return new BestMineConstructionPositionFinder(type, IRONORE);
case GOLDMINE:
return new BestMineConstructionPositionFinder(type, GOLDORE);
case WATERWORKS:
return new BestWaterWorksConstructionPositionFinder(type);
case IRONMELT:
return new NearRequiredBuildingConstructionPositionFinder(type, IRONMINE);
case WEAPONSMITH:
return new NearRequiredBuildingConstructionPositionFinder(type, IRONMELT);
case TOOLSMITH:
return new NearRequiredBuildingConstructionPositionFinder(type, IRONMELT);
case BARRACK:
return new NearRequiredBuildingConstructionPositionFinder(type, WEAPONSMITH);
case MILL:
return new NearRequiredBuildingConstructionPositionFinder(type, FARM);
case BAKER:
return new NearRequiredBuildingConstructionPositionFinder(type, MILL);
case PIG_FARM:
return new NearRequiredBuildingConstructionPositionFinder(type, FARM);
case SLAUGHTERHOUSE:
return new NearRequiredBuildingConstructionPositionFinder(type, PIG_FARM);
case TEMPLE:
return new BestTempleConstructionPositionFinder();
case BIG_TEMPLE:
return new BestBigTempleConstructionPositionFinder();
case GOLDMELT:
return new NearRequiredBuildingConstructionPositionFinder(type, GOLDMINE);
case FISHER:
return new BestFisherConstructionPositionFinder(type);
case STOCK:
return new NearRequiredBuildingConstructionPositionFinder(type, GOLDMELT);
default:
return new NearDiggersConstructionPositionFinder(type);
}
}
public final IBestConstructionPositionFinder getBorderDefenceConstructionPosition(List<ShortPoint2D> threatenedBorder) {
return new BorderDefenceConstructionPositionFinder(threatenedBorder);
}
}