/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.map.grid.partition.manager.manageables.interfaces; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.buildings.IBuilding; import jsettlers.common.mapobject.EMapObjectType; import jsettlers.common.material.EMaterialType; import jsettlers.common.player.IPlayerable; import jsettlers.common.position.ILocatable; import jsettlers.common.position.ShortPoint2D; import jsettlers.logic.buildings.MaterialProductionSettings; import jsettlers.logic.map.grid.partition.manager.manageables.IManageableWorker; /** * interface for a building that want's to request a worker * * @author Andreas Eberle * */ public interface IWorkerRequestBuilding extends IPlayerable, ILocatable, IBuilding { /** * * @return gives the door position of the building. (Needed to determine the nearest settler) */ ShortPoint2D getDoor(); ShortPoint2D getWorkAreaCenter(); void occupyBuilding(IManageableWorker worker); @Override EBuildingType getBuildingType(); MaterialProductionSettings getMaterialProduction(); boolean isNotDestroyed(); /** * Causes the given worker to be removed from this building.<br> * Note: This method must be called by any occupying worker if it dies. * * @param worker * The worker to be released from this building. */ void leaveBuilding(IManageableWorker worker); boolean tryTakingFoood(EMaterialType[] foodOrder); boolean tryTakingResource(); void setCannotWork(boolean cannotWork); void addMapObjectCleanupPosition(ShortPoint2D pos, EMapObjectType objectType); }