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* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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*******************************************************************************/
package jsettlers.logic.map.grid.partition.manager.manageables.interfaces;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.IBuilding;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.material.EMaterialType;
import jsettlers.common.player.IPlayerable;
import jsettlers.common.position.ILocatable;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.buildings.MaterialProductionSettings;
import jsettlers.logic.map.grid.partition.manager.manageables.IManageableWorker;
/**
* interface for a building that want's to request a worker
*
* @author Andreas Eberle
*
*/
public interface IWorkerRequestBuilding extends IPlayerable, ILocatable, IBuilding {
/**
*
* @return gives the door position of the building. (Needed to determine the nearest settler)
*/
ShortPoint2D getDoor();
ShortPoint2D getWorkAreaCenter();
void occupyBuilding(IManageableWorker worker);
@Override
EBuildingType getBuildingType();
MaterialProductionSettings getMaterialProduction();
boolean isNotDestroyed();
/**
* Causes the given worker to be removed from this building.<br>
* Note: This method must be called by any occupying worker if it dies.
*
* @param worker
* The worker to be released from this building.
*/
void leaveBuilding(IManageableWorker worker);
boolean tryTakingFoood(EMaterialType[] foodOrder);
boolean tryTakingResource();
void setCannotWork(boolean cannotWork);
void addMapObjectCleanupPosition(ShortPoint2D pos, EMapObjectType objectType);
}