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* Copyright (c) 2015 - 2017
*
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*
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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package jsettlers.logic.map.grid.movable;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
import jsettlers.common.map.shapes.HexGridArea;
import jsettlers.common.movable.EMovableType;
import jsettlers.common.movable.IMovable;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.common.utils.coordinates.CoordinateStream;
import jsettlers.common.utils.mutables.MutableBoolean;
import jsettlers.logic.SerializationUtils;
import jsettlers.logic.constants.Constants;
import jsettlers.logic.map.grid.landscape.IWalkableGround;
import jsettlers.logic.movable.interfaces.ILogicMovable;
import jsettlers.logic.movable.interfaces.IAttackable;
/**
* This grid stores the position of the {@link IMovable}s.
*
* @author Andreas Eberle
*/
public final class MovableGrid implements Serializable {
private static final long serialVersionUID = 7003522358013103962L;
private transient ILogicMovable[] movableGrid;
private final IWalkableGround ground;
private final short width;
private final short height;
public MovableGrid(short width, short height, IWalkableGround ground) {
this.width = width;
this.height = height;
this.ground = ground;
this.movableGrid = new ILogicMovable[width * height];
}
private void writeObject(ObjectOutputStream oos) throws IOException {
oos.defaultWriteObject();
SerializationUtils.writeSparseArray(oos, movableGrid);
}
private void readObject(ObjectInputStream ois) throws ClassNotFoundException, IOException {
ois.defaultReadObject();
movableGrid = SerializationUtils.readSparseArray(ois, ILogicMovable.class);
}
public final ILogicMovable getMovableAt(int x, int y) {
return this.movableGrid[x + y * width];
}
public final void movableLeft(ShortPoint2D position, ILogicMovable movable) {
int idx = position.x + position.y * width;
if (this.movableGrid[idx] == movable) {
this.movableGrid[idx] = null;
}
}
/**
* Lets the given movable enter the given position.
*
* @param position
* Position to be entered.
* @param movable
* Movable that enters the position.
*/
public final void movableEntered(ShortPoint2D position, ILogicMovable movable) {
final short x = position.x;
final short y = position.y;
this.movableGrid[x + y * width] = movable;
if (movable != null && movable.getMovableType() == EMovableType.BEARER) {
ground.walkOn(x, y);
}
}
/**
*
* @param movable
* The movable that needs to inform the others.
* @param x
* x coordinate of the movables position.
* @param y
* y coordinate of the movables position.
* @param informFullArea
* If true, the full soldier update area is informed if the given movable is attackable.<br>
* If false, only a circle is informed if the given movable is attackable.
*/
public void informMovables(ILogicMovable movable, short x, short y, boolean informFullArea) {
// inform all movables of the given movable
CoordinateStream area;
if (informFullArea) {
area = HexGridArea.stream(x, y, (short) 1, Constants.SOLDIER_SEARCH_RADIUS);
} else {
area = HexGridArea.streamBorder(x, y, Constants.SOLDIER_SEARCH_RADIUS - 1);
}
MutableBoolean foundOne = new MutableBoolean();
byte movablePlayer = movable.getPlayerId();
area.filterBounds(width, height).forEach((currX, currY) -> {
ILogicMovable currMovable = getMovableAt(currX, currY);
if (currMovable != null && isEnemy(movablePlayer, currMovable)) {
currMovable.informAboutAttackable(movable);
if (!foundOne.value) { // the first found movable is the one closest to the given movable.
movable.informAboutAttackable(currMovable);
foundOne.value = true;
}
}
});
}
// FIXME @Andreas Eberle replace player everywhere by an object with team and player and move this method to the new class
/**
*
* @param player
* The player id of the first player.
* @param otherAttackable
* The other attackable. (Must not be null!)
*
* @return
*/
public static boolean isEnemy(byte player, IAttackable otherAttackable) {
return otherAttackable.getPlayerId() != player && otherAttackable.isAttackable();
}
public boolean hasNoMovableAt(int x, int y) {
return getMovableAt(x, y) == null;
}
}