/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.main.swing.menu.startinggamemenu;
import java.awt.BorderLayout;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
import jsettlers.common.menu.EGameError;
import jsettlers.common.menu.EProgressState;
import jsettlers.common.menu.IMapInterfaceConnector;
import jsettlers.common.menu.IStartedGame;
import jsettlers.common.menu.IStartingGame;
import jsettlers.common.menu.IStartingGameListener;
import jsettlers.graphics.localization.Labels;
import jsettlers.main.swing.JSettlersFrame;
import jsettlers.main.swing.lookandfeel.ELFStyle;
import jsettlers.main.swing.lookandfeel.components.BackgroundPanel;
/**
* @author codingberlin
*/
public class StartingGamePanel extends BackgroundPanel implements IStartingGameListener {
private static final long serialVersionUID = -2242937805688362838L;
private final JLabel messageLabel = new JLabel("", SwingConstants.CENTER);
private final JSettlersFrame settlersFrame;
public StartingGamePanel(JSettlersFrame settlersFrame) {
this.settlersFrame = settlersFrame;
createStructure();
setStyle();
localize();
}
private void createStructure() {
JPanel outerPanel = new JPanel();
outerPanel.setLayout(new BorderLayout());
JPanel southPanel = new JPanel();
outerPanel.add(southPanel, BorderLayout.SOUTH);
southPanel.add(messageLabel);
add(outerPanel);
}
private void setStyle() {
messageLabel.putClientProperty(ELFStyle.KEY, ELFStyle.LABEL_LONG);
SwingUtilities.updateComponentTreeUI(this);
}
private void localize() {
messageLabel.setText(Labels.getProgress(EProgressState.LOADING));
}
public void setStartingGame(IStartingGame startingGame) {
startingGame.setListener(this);
}
@Override
public void startProgressChanged(EProgressState state, float progress) {
SwingUtilities.invokeLater(() -> messageLabel.setText(Labels.getProgress(state)));
}
@Override
public IMapInterfaceConnector preLoadFinished(IStartedGame game) {
return settlersFrame.showStartedGame(game);
}
@Override
public void startFailed(EGameError errorType, Exception exception) {
}
@Override
public void startFinished() {
}
}