/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.map.partition; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.material.EMaterialType; /** * Interface to supply distribution informations. Instances of this interface are used to get the distribution probabilitys for the buildings that can * receive a specific {@link EMaterialType}. * * @author Andreas Eberle * */ public interface IMaterialsDistributionSettings { /** * * @return Returns the number of buildings that can request the material this setting is used for. */ int getNumberOfBuildingTypes(); /** * * @param index * Index in the interval [0, {@link #getNumberOfBuildingTypes()} - 1]. * @return Returns the {@link EBuildingType} represented by the given index. */ EBuildingType getBuildingType(int index); /** * * @param index * Index of the {@link EBuildingType}. The index has to be in the interval [0, {@link #getNumberOfBuildingTypes()} - 1]. <br> * To get the {@link EBuildingType} call {@link #getBuildingType(index)} * @return Returns the probability that a material should be send to a requester of the {@link EBuildingType} represented by the given index. <br> * * @see #getBuildingType(int) */ float getProbablity(int index); /** * * @return Returns the {@link EMaterialType} this settings are used for. */ EMaterialType getMaterialType(); }