/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.common.map.partition;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.material.EMaterialType;
/**
* Interface to supply distribution informations. Instances of this interface are used to get the distribution probabilitys for the buildings that can
* receive a specific {@link EMaterialType}.
*
* @author Andreas Eberle
*
*/
public interface IMaterialsDistributionSettings {
/**
*
* @return Returns the number of buildings that can request the material this setting is used for.
*/
int getNumberOfBuildingTypes();
/**
*
* @param index
* Index in the interval [0, {@link #getNumberOfBuildingTypes()} - 1].
* @return Returns the {@link EBuildingType} represented by the given index.
*/
EBuildingType getBuildingType(int index);
/**
*
* @param index
* Index of the {@link EBuildingType}. The index has to be in the interval [0, {@link #getNumberOfBuildingTypes()} - 1]. <br>
* To get the {@link EBuildingType} call {@link #getBuildingType(index)}
* @return Returns the probability that a material should be send to a requester of the {@link EBuildingType} represented by the given index. <br>
*
* @see #getBuildingType(int)
*/
float getProbablity(int index);
/**
*
* @return Returns the {@link EMaterialType} this settings are used for.
*/
EMaterialType getMaterialType();
}