/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.integration.replay; import static org.junit.Assert.assertEquals; import static org.junit.Assert.assertNotNull; import static org.junit.Assert.assertTrue; import java.io.IOException; import jsettlers.testutils.TestUtils; import jsettlers.common.CommonConstants; import jsettlers.common.map.MapLoadException; import jsettlers.logic.constants.Constants; import jsettlers.logic.constants.MatchConstants; import jsettlers.logic.map.loading.MapLoader; import jsettlers.logic.map.loading.IGameCreator.MainGridWithUiSettings; import jsettlers.logic.player.PlayerSetting; import jsettlers.main.JSettlersGame; import jsettlers.main.replay.ReplayUtils; import jsettlers.network.synchronic.timer.NetworkTimer; import jsettlers.testutils.map.MapUtils; import org.junit.Before; import org.junit.BeforeClass; import org.junit.Ignore; import org.junit.Test; /** * * @author Andreas Eberle * */ public class ReplayValidationIT { private static final String REMAINING_REPLAY_FILENAME = "out/remainingReplay.log"; @BeforeClass public static void loadSettings() { CommonConstants.ENABLE_CONSOLE_LOGGING = true; CommonConstants.CONTROL_ALL = true; CommonConstants.USE_SAVEGAME_COMPRESSION = false; CommonConstants.ALL_AI = true; Constants.FOG_OF_WAR_DEFAULT_ENABLED = false; TestUtils.setupTempResourceManager(); } @Test public void testIfReplayIsEqualToOriginalPlay() throws IOException, MapLoadException, ClassNotFoundException { final int targetTimeMinutes = 60; MapLoader map = MapUtils.getMountainlake(); ReplayUtils.PlayMapResult directSavegameReplay = ReplayUtils.playMapToTargetTimes(map, targetTimeMinutes); assertDirectSavegameReplay(1, directSavegameReplay); MapLoader savegame = directSavegameReplay.getSavegames()[0]; MapLoader replayedSavegame = ReplayUtils.replayAndCreateSavegame(directSavegameReplay, targetTimeMinutes, REMAINING_REPLAY_FILENAME); // compare direct savegame with replayed savegame. MapUtils.compareMapFiles(savegame, replayedSavegame); } @Test public void testIfSavegameOfSavegameEqualsSavegame() throws IOException, MapLoadException, ClassNotFoundException, InterruptedException { final int targetTimeMinutes = 30; MapLoader map = MapUtils.getMountainlake(); ReplayUtils.PlayMapResult directSavegameReplay = ReplayUtils.playMapToTargetTimes(map, targetTimeMinutes); assertDirectSavegameReplay(1, directSavegameReplay); MapLoader savegame = directSavegameReplay.getSavegames()[0]; Thread.sleep(2000); // loading + saving might happend in less than a second => make sure the next savegame is saved with a different name System.out.println("Loading savegame..."); MatchConstants.init(new NetworkTimer(true), 0L); MainGridWithUiSettings mainGrid = savegame.loadMainGrid(PlayerSetting.createDefaultSettings((byte) 0, (byte) savegame.getMaxPlayers())); MapLoader savegameOfSavegame; try { System.out.println("Creating savegame of savegame..."); savegameOfSavegame = MapUtils.saveMainGrid(mainGrid.getMainGrid(), mainGrid.getPlayerStates()); assertNotNull(savegameOfSavegame); } finally { mainGrid.getMainGrid().stopThreads(); JSettlersGame.clearState(); } // compare direct savegame with replayed savegame. MapUtils.compareMapFiles(savegame, savegameOfSavegame); } @Ignore @Test public void testReplayForSavegame() throws IOException, MapLoadException, ClassNotFoundException { final int[] targetTimeMinutes = new int[] { 30, 60 }; MapLoader map = MapUtils.getMountainlake(); ReplayUtils.PlayMapResult directSavegameReplay = ReplayUtils.playMapToTargetTimes(map, targetTimeMinutes); assertDirectSavegameReplay(targetTimeMinutes.length, directSavegameReplay); MapLoader[] savegames = directSavegameReplay.getSavegames(); for (int i = 0; i < targetTimeMinutes.length; i++) { int targetTime = targetTimeMinutes[i]; MapLoader savegame = savegames[i]; MapLoader replayedSavegame = ReplayUtils.replayAndCreateSavegame(directSavegameReplay, targetTime, REMAINING_REPLAY_FILENAME); // compare direct savegame with replayed savegame. System.out.println("Comparing jsettlers.integration.replay for savegame at targetTime: " + targetTime); MapUtils.compareMapFiles(savegame, replayedSavegame); } } private void assertDirectSavegameReplay(int expectedNumberOfSavegames, ReplayUtils.PlayMapResult directSavegameReplay) { assertNotNull(directSavegameReplay); assertEquals(expectedNumberOfSavegames, directSavegameReplay.getSavegames().length); } }