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package jsettlers.algorithms.traversing.area;
import java.util.BitSet;
import java.util.LinkedList;
import jsettlers.algorithms.interfaces.IContainingProvider;
import jsettlers.algorithms.traversing.borders.IBorderVisitor;
import jsettlers.common.movable.EDirection;
import jsettlers.common.position.ShortPoint2D;
/**
* This algorithm offers a method to traverse a connected area with an {@link IBorderVisitor}.
*
* @author Andreas Eberle
*
*/
public final class AreaTraversingAlgorithm {
/**
* No instances of this class shall be created.
*/
private AreaTraversingAlgorithm() {
}
/**
* Traverses a connected area and calls the given visitor for every position.
*
* @param containingProvider
* {@link IContainingProvider} defining what's part of the area and what isn't.
* @param visitor
* The visitor that will be called on every position in the connected area reachable from the given start position.
* @param startPos
* A start position somewhere in the area.
* @param width
* The width of the area. So the maximum x value may be width - 1;
* @param height
* The height of the area. So the maximum y value may be height - 1;
*
* @return true if the traversing finished<br>
* false if the visitor returned false at any position and therefore caused the traversing to be canceled.
*/
public static boolean traverseArea(IContainingProvider containingProvider, IAreaVisitor visitor, ShortPoint2D startPos, int width, int height) {
LinkedList<ShortPoint2D> stack = new LinkedList<ShortPoint2D>();
stack.push(startPos);
BitSet touched = new BitSet(width * height);
touched.set(startPos.x + startPos.y * width);
while (!stack.isEmpty()) {
ShortPoint2D currPos = stack.poll();
if (!visitor.visit(currPos.x, currPos.y)) {
return false;
}
for (EDirection dir : EDirection.VALUES) {
int nextX = dir.gridDeltaX + currPos.x;
int nextY = dir.gridDeltaY + currPos.y;
if (0 <= nextX && nextX <= width && 0 <= nextY && nextY <= height) {
int nextIdx = nextX + nextY * width;
if (!touched.get(nextIdx) && containingProvider.contains(nextX, nextY)) {
stack.push(new ShortPoint2D(nextX, nextY));
touched.set(nextIdx);
}
}
}
}
return true;
}
}