/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.mapcreator.tools.objects;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.map.object.BuildingObject;
import jsettlers.common.map.object.MapObject;
import jsettlers.graphics.localization.Labels;
import jsettlers.mapcreator.control.IPlayerSetter;
import jsettlers.mapcreator.localization.EditorLabels;
/**
* Place buildings on the Map
*
* @author Andreas Butti
*/
public class PlaceBuildingTool extends PlaceMapObjectTool {
/**
* Type of the building to place
*/
private final EBuildingType type;
/**
* Interface to query which player owns the building
*/
private final IPlayerSetter player;
/**
* Constructor
*
* @param type
* Type of the building to place
* @param player
* Interface to query which player owns the building
*/
public PlaceBuildingTool(EBuildingType type, IPlayerSetter player) {
super(null);
this.type = type;
this.player = player;
this.translatedName = String.format(EditorLabels.getLabel("tool.building"), Labels.getName(type));
}
/**
* @return Type of the building to place
*/
public EBuildingType getType() {
return type;
}
@Override
public MapObject getObject() {
return new BuildingObject(type, (byte) player.getActivePlayer());
}
}