/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.mapcreator.tools.objects; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.map.object.BuildingObject; import jsettlers.common.map.object.MapObject; import jsettlers.graphics.localization.Labels; import jsettlers.mapcreator.control.IPlayerSetter; import jsettlers.mapcreator.localization.EditorLabels; /** * Place buildings on the Map * * @author Andreas Butti */ public class PlaceBuildingTool extends PlaceMapObjectTool { /** * Type of the building to place */ private final EBuildingType type; /** * Interface to query which player owns the building */ private final IPlayerSetter player; /** * Constructor * * @param type * Type of the building to place * @param player * Interface to query which player owns the building */ public PlaceBuildingTool(EBuildingType type, IPlayerSetter player) { super(null); this.type = type; this.player = player; this.translatedName = String.format(EditorLabels.getLabel("tool.building"), Labels.getName(type)); } /** * @return Type of the building to place */ public EBuildingType getType() { return type; } @Override public MapObject getObject() { return new BuildingObject(type, (byte) player.getActivePlayer()); } }