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package jsettlers.ai.highlevel.pioneers.target;
import jsettlers.ai.highlevel.AiPositions;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
/**
* @author codingberlin
*/
public class RiverTargetFinder extends AbstractPioneerTargetFinder {
public RiverTargetFinder(AiStatistics aiStatistics, byte playerId, int searchDistance) {
super(aiStatistics, playerId, searchDistance);
}
@Override
public ShortPoint2D findTarget(AiPositions playerBorder, ShortPoint2D center) {
int buildingCount = aiStatistics.getTotalNumberOfBuildingTypeForPlayer(EBuildingType.WATERWORKS, playerId) + 1;
if (aiStatistics.getRiversForPlayer(playerId).size() > buildingCount * 5)
return null;
ShortPoint2D nearestRiver = aiStatistics.getNearestRiverPointInDefaultPartitionFor(
center, searchDistance, new SameBlockedPartitionLikePlayerFilter(aiStatistics, playerId));
if (nearestRiver == null)
return null;
return playerBorder.getNearestPoint(nearestRiver, searchDistance);
}
}