/******************************************************************************* * Copyright (c) 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.ai.highlevel.pioneers.target; import jsettlers.ai.highlevel.AiPositions; import jsettlers.ai.highlevel.AiStatistics; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.position.ShortPoint2D; /** * @author codingberlin */ public class RiverTargetFinder extends AbstractPioneerTargetFinder { public RiverTargetFinder(AiStatistics aiStatistics, byte playerId, int searchDistance) { super(aiStatistics, playerId, searchDistance); } @Override public ShortPoint2D findTarget(AiPositions playerBorder, ShortPoint2D center) { int buildingCount = aiStatistics.getTotalNumberOfBuildingTypeForPlayer(EBuildingType.WATERWORKS, playerId) + 1; if (aiStatistics.getRiversForPlayer(playerId).size() > buildingCount * 5) return null; ShortPoint2D nearestRiver = aiStatistics.getNearestRiverPointInDefaultPartitionFor( center, searchDistance, new SameBlockedPartitionLikePlayerFilter(aiStatistics, playerId)); if (nearestRiver == null) return null; return playerBorder.getNearestPoint(nearestRiver, searchDistance); } }