/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.action;
import jsettlers.common.material.EMaterialType;
import jsettlers.common.menu.action.EActionType;
import jsettlers.common.position.ShortPoint2D;
/**
* @author codingberlin
*/
public class SetMaterialProductionAction extends Action {
public enum EMaterialProductionType {
INCREASE,
DECREASE,
SET_PRODUCTION,
SET_RATIO;
public static final EMaterialProductionType[] VALUES = EMaterialProductionType.values();
}
private final EMaterialType materialType;
private final EMaterialProductionType productionType;
private final float ratio;
private final ShortPoint2D position;
public SetMaterialProductionAction(ShortPoint2D position, EMaterialType materialType, EMaterialProductionType productionType, float ratio) {
super(EActionType.SET_MATERIAL_PRODUCTION);
this.materialType = materialType;
this.productionType = productionType;
this.ratio = ratio;
this.position = position;
}
public float getRatio() {
return ratio;
}
public EMaterialProductionType getProductionType() {
return productionType;
}
public EMaterialType getMaterialType() {
return materialType;
}
public ShortPoint2D getPosition() {
return position;
}
public interface PositionSupplyer {
ShortPoint2D getCurrentPosition();
}
}