/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.action; import jsettlers.common.material.EMaterialType; import jsettlers.common.menu.action.EActionType; import jsettlers.common.position.ShortPoint2D; /** * @author codingberlin */ public class SetMaterialProductionAction extends Action { public enum EMaterialProductionType { INCREASE, DECREASE, SET_PRODUCTION, SET_RATIO; public static final EMaterialProductionType[] VALUES = EMaterialProductionType.values(); } private final EMaterialType materialType; private final EMaterialProductionType productionType; private final float ratio; private final ShortPoint2D position; public SetMaterialProductionAction(ShortPoint2D position, EMaterialType materialType, EMaterialProductionType productionType, float ratio) { super(EActionType.SET_MATERIAL_PRODUCTION); this.materialType = materialType; this.productionType = productionType; this.ratio = ratio; this.position = position; } public float getRatio() { return ratio; } public EMaterialProductionType getProductionType() { return productionType; } public EMaterialType getMaterialType() { return materialType; } public ShortPoint2D getPosition() { return position; } public interface PositionSupplyer { ShortPoint2D getCurrentPosition(); } }