/*******************************************************************************
* Copyright (c) 2015, 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.buildings.others;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.buildings.Building;
import jsettlers.logic.buildings.IBuildingsGrid;
import jsettlers.logic.player.Player;
/**
* This is a default building. It can be used for every building type that has no real function.
*
* @author Andreas Eberle
*
*/
public final class DefaultBuilding extends Building {
private static final long serialVersionUID = 1L;
public DefaultBuilding(EBuildingType buildingType, Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) {
super(buildingType, player, position, buildingsGrid);
}
@Override
public boolean isOccupied() {
return true;
}
@Override
protected int subTimerEvent() {
return -1;
}
@Override
protected int constructionFinishedEvent() {
return -1;
}
@Override
protected EMapObjectType getFlagType() {
return EMapObjectType.FLAG_DOOR;
}
}