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package jsettlers.ai.construction;
import jsettlers.ai.highlevel.AiPositions;
import jsettlers.ai.highlevel.AiPositions.AiPositionFilter;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.algorithms.construction.AbstractConstructionMarkableMap;
import jsettlers.common.CommonConstants;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
import java.util.List;
/**
* @author codingberlin
*/
public class BorderDefenceConstructionPositionFinder implements IBestConstructionPositionFinder {
private final List<ShortPoint2D> threatenedBorders;
public BorderDefenceConstructionPositionFinder(List<ShortPoint2D> threatenedBorders) {
this.threatenedBorders = threatenedBorders;
}
@Override
public ShortPoint2D findBestConstructionPosition(
final AiStatistics aiStatistics, final AbstractConstructionMarkableMap constructionMap, final byte playerId) {
AiPositions landToBuildOn = aiStatistics.getLandForPlayer(playerId);
for (ShortPoint2D threatenedBorder : threatenedBorders) {
ShortPoint2D constructionPosition = landToBuildOn.getNearestPoint(threatenedBorder, CommonConstants.TOWER_RADIUS, new AiPositionFilter() {
@Override
public boolean contains(int x, int y) {
return constructionMap.canConstructAt((short) x, (short) y, EBuildingType.TOWER, playerId)
&& !aiStatistics.blocksWorkingAreaOfOtherBuilding(new ShortPoint2D(x, y), playerId, EBuildingType.TOWER);
}
});
if (constructionPosition != null) {
return constructionPosition;
}
}
return null;
}
}