/*******************************************************************************
* Copyright (c) 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.ai.construction;
import jsettlers.ai.highlevel.AiPositions;
import jsettlers.ai.highlevel.AiPositions.PositionRater;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.algorithms.construction.AbstractConstructionMarkableMap;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
public abstract class BestWorkareaConstructionPositionFinder implements IBestConstructionPositionFinder {
protected final EBuildingType buildingType;
public static class WorkAreaPositionRater implements PositionRater {
private static final int BLOCKS_WORK_AREA_MALUS = 12;
private static final int NO_WORK_AREA_MALUS = 8;
private final AbstractConstructionMarkableMap constructionMap;
private final AiStatistics aiStatistics;
private final byte playerId;
private final AiPositions objects;
private final EBuildingType buildingType;
public WorkAreaPositionRater(AbstractConstructionMarkableMap constructionMap, AiStatistics aiStatistics, byte playerId, AiPositions objects,
EBuildingType buildingType) {
this.constructionMap = constructionMap;
this.aiStatistics = aiStatistics;
this.playerId = playerId;
this.objects = objects;
this.buildingType = buildingType;
}
@Override
public int rate(int x, int y, int currentBestRating) {
if (!constructionMap.canConstructAt((short) x, (short) y, buildingType, playerId)) {
return RATE_INVALID;
} else {
int score = 0;
ShortPoint2D p = new ShortPoint2D(x, y);
if (!aiStatistics.southIsFreeForPlayer(p, playerId)) {
score += NO_WORK_AREA_MALUS;
}
if (aiStatistics.blocksWorkingAreaOfOtherBuilding(p, playerId, buildingType)) {
score += BLOCKS_WORK_AREA_MALUS;
}
if (score >= currentBestRating) {
return RATE_INVALID;
}
short workradius = buildingType.getWorkRadius();
ShortPoint2D nearestTreePosition = objects.getNearestPoint(p, Math.min(workradius, currentBestRating - score), null);
if (nearestTreePosition == null) {
return RATE_INVALID;
}
int treeDistance = nearestTreePosition.getOnGridDistTo(p);
if (treeDistance >= workradius) {
return RATE_INVALID;
}
score += treeDistance;
return score;
}
}
}
public BestWorkareaConstructionPositionFinder(EBuildingType buildingType) {
this.buildingType = buildingType;
}
@Override
public ShortPoint2D findBestConstructionPosition(AiStatistics aiStatistics, AbstractConstructionMarkableMap constructionMap, byte playerId) {
AiPositions objects = getRelevantObjects(aiStatistics, playerId);
if (objects.size() == 0) {
return null;
}
PositionRater rater = new WorkAreaPositionRater(constructionMap, aiStatistics, playerId, objects, buildingType);
return aiStatistics.getLandForPlayer(playerId).getBestRatedPoint(rater);
}
protected abstract AiPositions getRelevantObjects(AiStatistics aiStatistics, byte playerId);
}