/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.reader; import jsettlers.graphics.image.GuiImage; import jsettlers.graphics.image.Image; import jsettlers.graphics.image.LandscapeImage; import jsettlers.graphics.sequence.Sequence; /** * This is a dat file set that holds the data of a dat file in converted form. * <p> * It allows access to the torsos, settler images and landscape tiles in the file. * <p> * The lists should allow quick index access. * * @author michael */ public interface DatFileSet { /** * Gets a list of settlers in the dat file. * * @return The unmodifiable list. */ SequenceList<Image> getSettlers(); /** * Gets a list of landscape tiles in the dat file. * * @return The unmodifiable list. */ Sequence<LandscapeImage> getLandscapes(); /** * Gets a list of gui images. * * @return The unmodifiable list. */ Sequence<GuiImage> getGuis(); }