/******************************************************************************* * Copyright (c) 2015 - 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.mapcreator.mapvalidator.tasks.error; import jsettlers.common.position.ShortPoint2D; import jsettlers.mapcreator.mapvalidator.tasks.AbstractValidationTask; /** * Validate all players start position * * @author Andreas Butti */ public class ValidatePlayerStartPosition extends AbstractValidationTask { /** * Constructor */ public ValidatePlayerStartPosition() { } @Override public void doTest() { addHeader("playerstart.header", null /* no autofix possible */); for (int player = 0; player < data.getPlayerCount(); player++) { ShortPoint2D point = data.getStartPoint(player); if (players[point.x][point.y] != player) { addErrorMessage("playerstart.text", point, player); } // set a visible start point on the map borders[point.x][point.y] = true; // even if this startpoint is invalid, display the point in the right player color players[point.x][point.y] = (byte) player; } } }