/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.mapcreator.data.objects;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.IBuilding;
import jsettlers.common.buildings.IBuildingMaterial;
import jsettlers.common.buildings.IBuildingOccupier;
import jsettlers.common.landscape.ELandscapeType;
import jsettlers.common.map.object.BuildingObject;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.mapobject.IMapObject;
import jsettlers.common.material.EPriority;
import jsettlers.common.movable.ESoldierClass;
import jsettlers.common.position.RelativePoint;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.common.selectable.ESelectionType;
import jsettlers.mapcreator.data.LandscapeConstraint;
public class BuildingContainer implements ObjectContainer, IBuilding, LandscapeConstraint, IBuilding.IMill, IBuilding.IOccupied {
private final BuildingObject buildingObject;
private final ShortPoint2D position;
public BuildingContainer(BuildingObject buildingObject, ShortPoint2D position) {
this.buildingObject = buildingObject;
this.position = position;
}
@Override
public BuildingObject getMapObject() {
return buildingObject;
}
@Override
public RelativePoint[] getProtectedArea() {
return buildingObject.getType().getProtectedTiles();
}
@Override
public EMapObjectType getObjectType() {
return EMapObjectType.BUILDING;
}
@Override
public float getStateProgress() {
return 1;
}
@Override
public IMapObject getNextObject() {
return null;
}
@Override
public byte getPlayerId() {
return buildingObject.getPlayerId();
}
@Override
public boolean isSelected() {
return false;
}
@Override
public void setSelected(boolean selected) {
}
@Override
public ShortPoint2D getPos() {
return position;
}
@Override
public EBuildingType getBuildingType() {
return buildingObject.getType();
}
@Override
public Set<ELandscapeType> getAllowedLandscapes() {
return buildingObject.getType().getGroundTypes();
}
@Override
public boolean needsFlattenedGround() {
return buildingObject.getType().needsFlattenedGround();
}
@Override
public boolean isOccupied() {
return false;
}
@Override
public void setSoundPlayed() {
}
@Override
public boolean isSoundPlayed() {
return true;
}
@Override
public List<? extends IBuildingOccupier> getOccupiers() {
return new LinkedList<IBuildingOccupier>();
}
@Override
public boolean isRotating() {
return true;
}
@Override
public ESelectionType getSelectionType() {
return ESelectionType.BUILDING;
}
@Override
public List<IBuildingMaterial> getMaterials() {
return Collections.emptyList();
}
@Override
public int getSearchedSoldiers(ESoldierClass type) {
return 0;
}
@Override
public int getComingSoldiers(ESoldierClass type) {
return 0;
}
@Override
public EPriority getPriority() {
return EPriority.DEFAULT;
}
@Override
public EPriority[] getSupportedPriorities() {
return new EPriority[0];
}
@Override
public IMapObject getMapObject(EMapObjectType type) {
return type == getObjectType() ? this : null;
}
@Override
public boolean cannotWork() {
return false;
}
}