/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.mapcreator.data.objects; import java.util.Collections; import java.util.LinkedList; import java.util.List; import java.util.Set; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.buildings.IBuilding; import jsettlers.common.buildings.IBuildingMaterial; import jsettlers.common.buildings.IBuildingOccupier; import jsettlers.common.landscape.ELandscapeType; import jsettlers.common.map.object.BuildingObject; import jsettlers.common.mapobject.EMapObjectType; import jsettlers.common.mapobject.IMapObject; import jsettlers.common.material.EPriority; import jsettlers.common.movable.ESoldierClass; import jsettlers.common.position.RelativePoint; import jsettlers.common.position.ShortPoint2D; import jsettlers.common.selectable.ESelectionType; import jsettlers.mapcreator.data.LandscapeConstraint; public class BuildingContainer implements ObjectContainer, IBuilding, LandscapeConstraint, IBuilding.IMill, IBuilding.IOccupied { private final BuildingObject buildingObject; private final ShortPoint2D position; public BuildingContainer(BuildingObject buildingObject, ShortPoint2D position) { this.buildingObject = buildingObject; this.position = position; } @Override public BuildingObject getMapObject() { return buildingObject; } @Override public RelativePoint[] getProtectedArea() { return buildingObject.getType().getProtectedTiles(); } @Override public EMapObjectType getObjectType() { return EMapObjectType.BUILDING; } @Override public float getStateProgress() { return 1; } @Override public IMapObject getNextObject() { return null; } @Override public byte getPlayerId() { return buildingObject.getPlayerId(); } @Override public boolean isSelected() { return false; } @Override public void setSelected(boolean selected) { } @Override public ShortPoint2D getPos() { return position; } @Override public EBuildingType getBuildingType() { return buildingObject.getType(); } @Override public Set<ELandscapeType> getAllowedLandscapes() { return buildingObject.getType().getGroundTypes(); } @Override public boolean needsFlattenedGround() { return buildingObject.getType().needsFlattenedGround(); } @Override public boolean isOccupied() { return false; } @Override public void setSoundPlayed() { } @Override public boolean isSoundPlayed() { return true; } @Override public List<? extends IBuildingOccupier> getOccupiers() { return new LinkedList<IBuildingOccupier>(); } @Override public boolean isRotating() { return true; } @Override public ESelectionType getSelectionType() { return ESelectionType.BUILDING; } @Override public List<IBuildingMaterial> getMaterials() { return Collections.emptyList(); } @Override public int getSearchedSoldiers(ESoldierClass type) { return 0; } @Override public int getComingSoldiers(ESoldierClass type) { return 0; } @Override public EPriority getPriority() { return EPriority.DEFAULT; } @Override public EPriority[] getSupportedPriorities() { return new EPriority[0]; } @Override public IMapObject getMapObject(EMapObjectType type) { return type == getObjectType() ? this : null; } @Override public boolean cannotWork() { return false; } }