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package jsettlers.logic.buildings.workers;
import jsettlers.algorithms.datastructures.BooleanMovingAverage;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.IBuilding;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.buildings.IBuildingsGrid;
import jsettlers.logic.player.Player;
/**
* A {@link WorkerBuilding} implementing the {@link IResourceBuilding} interface to supply productivity information to the UI.
*
* @author Andreas Eberle
*
*/
public class ResourceBuilding extends WorkerBuilding implements IBuilding.IResourceBuilding {
private static final long serialVersionUID = -828476867565686860L;
private static final int NUMBER_OF_MOVING_AVERAGE_ELEMENTS = 12;
private final BooleanMovingAverage movingAverage;
public ResourceBuilding(EBuildingType type, Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) {
super(type, player, position, buildingsGrid);
movingAverage = new BooleanMovingAverage(NUMBER_OF_MOVING_AVERAGE_ELEMENTS, false);
}
@Override
public float getProductivity() {
return movingAverage.getAverage();
}
@Override
public int getRemainingResourceAmount() {
return -1;
}
protected void productivityActionExecuted(boolean successfully) {
movingAverage.inserValue(successfully);
}
}