/******************************************************************************* * Copyright (c) 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.buildings.workers; import jsettlers.algorithms.datastructures.BooleanMovingAverage; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.buildings.IBuilding; import jsettlers.common.position.ShortPoint2D; import jsettlers.logic.buildings.IBuildingsGrid; import jsettlers.logic.player.Player; /** * A {@link WorkerBuilding} implementing the {@link IResourceBuilding} interface to supply productivity information to the UI. * * @author Andreas Eberle * */ public class ResourceBuilding extends WorkerBuilding implements IBuilding.IResourceBuilding { private static final long serialVersionUID = -828476867565686860L; private static final int NUMBER_OF_MOVING_AVERAGE_ELEMENTS = 12; private final BooleanMovingAverage movingAverage; public ResourceBuilding(EBuildingType type, Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) { super(type, player, position, buildingsGrid); movingAverage = new BooleanMovingAverage(NUMBER_OF_MOVING_AVERAGE_ELEMENTS, false); } @Override public float getProductivity() { return movingAverage.getAverage(); } @Override public int getRemainingResourceAmount() { return -1; } protected void productivityActionExecuted(boolean successfully) { movingAverage.inserValue(successfully); } }