/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.statistics; import jsettlers.common.material.EMaterialType; /** * This is a job that consumes materials. * * @author michael */ public interface IConsuming { /** * Gets the thing the material is consumed for. If this method returns {@link EConsumingType#WORKING_BUILDING}, you can safely cast this object to * {@link IConsumingBuildingType} * * @return The type */ public EConsumingType getConsumingType(); /** * Gets the type of material that is consumed. * * @return The material */ public EMaterialType getMaterialType(); /** * Sets the priority that should be used when deciding to which consumers the material is brought. If the priority is out of range, it is clamped * silently. * * @param priority * The priority to use. 0 means no goods, 1 means highest priority. */ public void setPriority(float priority); /** * Gets the priority used for us, * * @return The priority, in range 0..1. */ public float getPriority(); }