/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.common.statistics;
import jsettlers.common.material.EMaterialType;
/**
* This is a job that consumes materials.
*
* @author michael
*/
public interface IConsuming {
/**
* Gets the thing the material is consumed for. If this method returns {@link EConsumingType#WORKING_BUILDING}, you can safely cast this object to
* {@link IConsumingBuildingType}
*
* @return The type
*/
public EConsumingType getConsumingType();
/**
* Gets the type of material that is consumed.
*
* @return The material
*/
public EMaterialType getMaterialType();
/**
* Sets the priority that should be used when deciding to which consumers the material is brought. If the priority is out of range, it is clamped
* silently.
*
* @param priority
* The priority to use. 0 means no goods, 1 means highest priority.
*/
public void setPriority(float priority);
/**
* Gets the priority used for us,
*
* @return The priority, in range 0..1.
*/
public float getPriority();
}