/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.client.interfaces; import jsettlers.network.synchronic.timer.INetworkTimerable; /** * Interface acting as an access point to the network functionality needed by a starting and then active match. * * @author Andreas Eberle * */ public interface INetworkConnector { /** * * @return Returns the {@link ITaskScheduler} of used for this match. */ ITaskScheduler getTaskScheduler(); /** * * @return Returns the {@link IGameClock} that can be used to attach {@link INetworkTimerable}s for synchronous execution. */ IGameClock getGameClock(); /** * Shuts down the network connector. */ void shutdown(); void setStartFinished(boolean startFinished); boolean haveAllPlayersStartFinished(); }