/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.main.replay; import jsettlers.common.menu.EGameError; import jsettlers.common.menu.EProgressState; import jsettlers.common.menu.IMapInterfaceConnector; import jsettlers.common.menu.IStartedGame; import jsettlers.common.menu.IStartingGameListener; class DummyStartingGameListener implements IStartingGameListener { private final Object waitMutex = new Object(); private IStartedGame startedGame = null; @Override public void startProgressChanged(EProgressState state, float progress) { } @Override public IMapInterfaceConnector preLoadFinished(IStartedGame game) { startedGame = game; return new DummyMapInterfaceConnector(); } @Override public void startFailed(EGameError errorType, Exception exception) { System.err.println("ERROR: Start failed due to: " + errorType); exception.printStackTrace(); System.exit(1); } public IStartedGame waitForGameStartup() { synchronized (waitMutex) { while (startedGame == null) { try { waitMutex.wait(); } catch (InterruptedException e) { } } } return startedGame; } @Override public void startFinished() { synchronized (waitMutex) { waitMutex.notifyAll(); } } }