/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.main.replay;
import jsettlers.common.menu.EGameError;
import jsettlers.common.menu.EProgressState;
import jsettlers.common.menu.IMapInterfaceConnector;
import jsettlers.common.menu.IStartedGame;
import jsettlers.common.menu.IStartingGameListener;
class DummyStartingGameListener implements IStartingGameListener {
private final Object waitMutex = new Object();
private IStartedGame startedGame = null;
@Override
public void startProgressChanged(EProgressState state, float progress) {
}
@Override
public IMapInterfaceConnector preLoadFinished(IStartedGame game) {
startedGame = game;
return new DummyMapInterfaceConnector();
}
@Override
public void startFailed(EGameError errorType, Exception exception) {
System.err.println("ERROR: Start failed due to: " + errorType);
exception.printStackTrace();
System.exit(1);
}
public IStartedGame waitForGameStartup() {
synchronized (waitMutex) {
while (startedGame == null) {
try {
waitMutex.wait();
} catch (InterruptedException e) {
}
}
}
return startedGame;
}
@Override
public void startFinished() {
synchronized (waitMutex) {
waitMutex.notifyAll();
}
}
}