/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.buildings; import jsettlers.common.material.EMaterialType; /** * This is a material (stack) that is needed for a building. * * @author michael */ public interface IBuildingMaterial { /** * Gets the material type that this stack is for. * * @return The type of material. */ public EMaterialType getMaterialType(); /** * Gets the amount of material this building has or needs (in case this is a construction stack). * * @return The number of material items on that given stack. */ public int getMaterialCount(); /** * If the current stack is offered, so that people can take material from here. * * @return <code>true</code> if it is an offering stack, <code>false</code> if it is an request stack. */ public boolean isOffering(); }