/******************************************************************************* * Copyright (c) 2016 * <p/> * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * <p/> * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * <p/> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.ai.highlevel.pioneers.target; import jsettlers.ai.highlevel.AiPositions; import jsettlers.ai.highlevel.AiStatistics; import jsettlers.common.CommonConstants; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.mapobject.EMapObjectType; import jsettlers.common.position.ShortPoint2D; /** * @author codingberlin */ public abstract class CuttingBuildingTargetFinder extends AbstractPioneerTargetFinder { protected final EBuildingType buildingType; protected final int cuttableObjectsPerBuilding; protected final EMapObjectType cuttableObjectType; public CuttingBuildingTargetFinder(AiStatistics aiStatistics, byte playerId, int searchDistance, EBuildingType buildingType, int cuttableObjectsPerBuilding, EMapObjectType cuttableObjectType) { super(aiStatistics, playerId, searchDistance); this.buildingType = buildingType; this.cuttableObjectsPerBuilding = cuttableObjectsPerBuilding; this.cuttableObjectType = cuttableObjectType; } protected ShortPoint2D findTarget(AiPositions playerBorder, ShortPoint2D center, int cuttableObjectsCount) { int buildingCount = aiStatistics.getTotalNumberOfBuildingTypeForPlayer(buildingType, playerId) + 1; if (cuttableObjectsCount > buildingCount * cuttableObjectsPerBuilding) return null; ShortPoint2D nearestCuttableObject = aiStatistics.getNearestCuttableObjectPointInDefaultPartitionFor( center, cuttableObjectType, searchDistance, new SameBlockedPartitionLikePlayerFilter(aiStatistics, playerId)); if (nearestCuttableObject == null) return null; return playerBorder.getNearestPoint(nearestCuttableObject, CommonConstants.TOWER_RADIUS); } }