/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.map; import jsettlers.common.landscape.ELandscapeType; import jsettlers.common.map.partition.IPartitionData; import jsettlers.common.mapobject.IMapObject; import jsettlers.common.movable.IMovable; /** * This interface specifies the methods needed by jsettlers.graphics to draw the grid and all it's content. * * @author Andreas Eberle * */ public interface IGraphicsGrid { /** * @return width of map */ short getWidth(); /** * @return height of map. */ short getHeight(); /** * @param x * x coordinate * @param y * y coordinate * @return {@link IMovable} object at the given position or null if there is none. */ IMovable getMovableAt(int x, int y); /** * Gets the first map object that is placed on the given position. There may be more map objects that can be retained by using the * {@link IMapObject#getNextObject()} method. * * @param x * x coordinate * @param y * y coordinate * @return an {@link IMapObject} that's at the given position or null if there is none. */ IMapObject getMapObjectsAt(int x, int y); /** * @param x * x coordinate * @param y * y coordinate * @return height at the given position. */ byte getHeightAt(int x, int y); /** * @param x * x coordinate * @param y * y coordinate * @return {@link ELandscapeType} at the given position. */ ELandscapeType getLandscapeTypeAt(int x, int y); /** * @param x * x coordinate * @param y * y coordinate * @param debugColorMode * {@link EDebugColorModes} enum that defines what should be printed. * @return debug color to be drawn at the given position (in 16bit rgba format) or -1 if no color should be drawn. */ int getDebugColorAt(int x, int y, EDebugColorModes debugColorMode); /** * @param x * x coordinate * @param y * y coordinate * @return true if this position is a border position. */ boolean isBorder(int x, int y); /** * @param x * x coordinate * @param y * y coordinate * @return -1 if this position has no player (for example when it is not occupied)<br> * otherwise: the id of the player occupying this position. */ byte getPlayerIdAt(int x, int y); /** * * @param x * x coordinate * @param y * y coordinate * @return visibility value defined by the fog of war algorithm */ byte getVisibleStatus(int x, int y); /** * This method can be used to set a {@link IGraphicsBackgroundListener} to this {@link IGraphicsGrid}. <br> * * @see IGraphicsBackgroundListener * * @param backgroundListener * listener to be set. */ void setBackgroundListener(IGraphicsBackgroundListener backgroundListener); /** * Gets the next x coordinate that might contain a drawable Object. * * @param x * @param y * @param maxX * the maximum x that needs to be searched. * @return a value bigger than x, might be outside the map. */ int nextDrawableX(int x, int y, int maxX); /** * Gets the current data and settings of the partition at the given position. * * @param x * X coordinate of the position. * @param y * Y coordinate of the position. * @return Returns an object that gives access to the data and settings of the partition at the given position.<br> * For convenience during testing, the given value might be null. */ IPartitionData getPartitionData(int x, int y); /** * Returns true if the given position is covered by the blocked area of a building. * * @param x * X coordinate to check. * @param y * Y coordinate to check. * @return Returns true if the given position is covered by the blocked area of any building, false otherwise. */ boolean isBuilding(int x, int y); }