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* Copyright (c) 2015 - 2017
*
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*
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*******************************************************************************/
package jsettlers.common.buildings;
import jsettlers.common.material.EMaterialType;
/**
* @author codingberlin
*/
public interface IMaterialProductionSettings {
/**
* This returns the configured ratio of the material which means how much the material bar is filled.
*/
float getRelativeProductionRequest(EMaterialType type);
/**
* This returns the resulting ratio of the material in relation to the other weapons.
* E.g. when you have 100% swords, 100% bows and 100% spears this would return 0.33f for bows.
*/
float resultingRatioOfMaterial(EMaterialType type);
int getAbsoluteProductionRequest(EMaterialType type);
}