/*******************************************************************************
* Copyright (c) 2015 - 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.objects.arrow;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.mapobject.IArrowMapObject;
import jsettlers.common.movable.EDirection;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.common.utils.MathUtils;
import jsettlers.logic.objects.ProgressingSoundableObject;
public final class ArrowObject extends ProgressingSoundableObject implements IArrowMapObject {
private static final long serialVersionUID = 1702902724559733166L;
private static final float SECONDS_PER_TILE = 0.011f;
public static final float MIN_DECOMPOSE_DELAY = 60;
private final short sourceX;
private final short sourceY;
private final float hitStrength;
private final byte shooterPlayerId;
private final IArrowAttackableGrid grid;
public ArrowObject(IArrowAttackableGrid grid, ShortPoint2D targetPos, ShortPoint2D shooterPos, byte shooterPlayerId, float hitStrength) {
super(targetPos);
this.grid = grid;
this.sourceX = shooterPos.x;
this.sourceY = shooterPos.y;
this.hitStrength = hitStrength;
this.shooterPlayerId = shooterPlayerId;
super.setDuration((float) (SECONDS_PER_TILE * MathUtils.hypot(shooterPos.x - targetPos.x, shooterPos.y - targetPos.y)));
}
@Override
public EMapObjectType getObjectType() {
return EMapObjectType.ARROW;
}
@Override
public boolean cutOff() {
throw new UnsupportedOperationException();
}
@Override
public boolean isBlocking() {
return false;
}
@Override
public EDirection getDirection() {
return EDirection.getApproxDirection(getSourceX(), getSourceY(), getTargetX(), getTargetY());
}
@Override
public boolean canBeCut() {
return false;
}
@Override
protected void changeState() {
grid.hitWithArrowAt(this);
}
@Override
public short getSourceX() {
return sourceX;
}
@Override
public short getSourceY() {
return sourceY;
}
@Override
public short getTargetX() {
return super.getX();
}
@Override
public short getTargetY() {
return super.getY();
}
public float getHitStrength() {
return hitStrength;
}
public ShortPoint2D getSourcePos() {
return new ShortPoint2D(sourceX, sourceY);
}
public byte getShooterPlayerId() {
return shooterPlayerId;
}
}