/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.client.interfaces; import jsettlers.network.client.receiver.IPacketReceiver; import jsettlers.network.common.packets.ArrayOfMatchInfosPacket; import jsettlers.network.common.packets.ChatMessagePacket; import jsettlers.network.common.packets.MapInfoPacket; import jsettlers.network.common.packets.MatchInfoPacket; import jsettlers.network.common.packets.MatchInfoUpdatePacket; import jsettlers.network.common.packets.MatchStartPacket; import jsettlers.network.common.packets.PlayerInfoPacket; import jsettlers.network.infrastructure.channel.reject.RejectPacket; import jsettlers.network.server.match.EPlayerState; /** * This interface defines the methods offered by the client of the network library. * * @author Andreas Eberle * */ public interface INetworkClient { /** * Tries to authenticate the user at the server and registers the given {@link IPacketReceiver} to receive the list of joinable matches. The * receiver will be called with a new list of matches form time to time. * * @param id * The id of the user. This must be a globally unique number and it must always be the same for the same player. * @param name * The displayed name of the player. The name can always be changed. * @param matchListReceiver * The receiver that gets the list of joinable matches. * @throws InvalidStateException * This exception might be thrown, if the {@link #logIn(String, String, IPacketReceiver)} operation is called when the * {@link INetworkClient} is already logged in to the server. */ void logIn(String id, String name, IPacketReceiver<ArrayOfMatchInfosPacket> matchListReceiver) throws IllegalStateException; /** * Opens a new match on the server. * * @param matchName * Name of the new match. * @param maxPlayers * The maximum number of players that can join the match. * @param mapInfo * The map of the match. * @param randomSeed * The random seed used for the match. * @param matchStartedListener * The listener that will be called, when the match starts. * @param matchInfoUpdatedListener * The listener that will be called, when there are updates on the players or the match informations. For example when a player joined * or left. * @param chatMessageReceiver * The receiver for chat messages. It will be called with any received chat message. * @throws InvalidStateException * This exception might be thrown, if the client is either not logged in to the server (see * {@link #logIn(String, String, IPacketReceiver)}) or if the client is already in a match. */ void openNewMatch(String matchName, int maxPlayers, MapInfoPacket mapInfo, long randomSeed, IPacketReceiver<MatchStartPacket> matchStartedListener, IPacketReceiver<MatchInfoUpdatePacket> matchInfoUpdatedListener, IPacketReceiver<ChatMessagePacket> chatMessageReceiver) throws IllegalStateException; /** * * @param match * @param matchStartedListener * @param matchInfoUpdatedListener * @param chatMessageReceiver * @throws InvalidStateException */ void joinMatch(String matchId, IPacketReceiver<MatchStartPacket> matchStartedListener, IPacketReceiver<MatchInfoUpdatePacket> matchInfoUpdatedListener, IPacketReceiver<ChatMessagePacket> chatMessageReceiver) throws IllegalStateException; void startMatch() throws IllegalStateException; void setReadyState(boolean ready) throws IllegalStateException; void sendChatMessage(String message) throws IllegalStateException; void leaveMatch(); void registerRejectReceiver(IPacketReceiver<RejectPacket> rejectListener); EPlayerState getState(); MatchInfoPacket getMatchInfo(); PlayerInfoPacket getPlayerInfo(); void close(); int getRoundTripTimeInMs(); INetworkConnector getNetworkConnector(); }