/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.action; import jsettlers.common.material.EMaterialType; import jsettlers.common.menu.action.EActionType; /** * This {@link Action} changes the trading request of a market place. * * @author Michael Zangl */ public class ChangeTradingRequestAction extends Action { private final EMaterialType material; private final int amount; private final boolean relative; /** * Create a new {@link ChangeTradingRequestAction}. * * @param material * Which material to change * @param amount * The new amount of materials * @param relative * If <code>true</code>, the amount is treated as relative value. */ public ChangeTradingRequestAction(EMaterialType material, int amount, boolean relative) { super(EActionType.CHANGE_TRADING_REQUEST); this.material = material; this.amount = amount; this.relative = relative; } /** * The material of which the amount should be changed. * * @return The material. */ public EMaterialType getMaterial() { return material; } /** * The new amount. If {@link #isRelative()} returns true, this should be added to the current amount. * * @return The new amount, {@link Integer#MAX_VALUE} to indicate infinity. */ public int getAmount() { return amount; } /** * This defines if amount should be interpreted as relative value. * * @return <code>true</code> if the amount should be added, false if we override it. */ public boolean isRelative() { return relative; } }