/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.movable.interfaces;
import jsettlers.common.movable.EMovableType;
import jsettlers.common.position.ILocatable;
import jsettlers.common.position.ShortPoint2D;
/**
* This interface defines the methods needed by soldiers to able to attack the implementor of this interface.
*
* @author Andreas Eberle
*
*/
public interface IAttackable extends ILocatable, IInformable {
/**
* Hits this attackable with the given strength.
*
* @param strength
* The strength of the hit.
* @param attackerPos
* The position of the attacker.
*/
void receiveHit(float strength, ShortPoint2D attackerPos, byte attackingPlayer);
/**
* Get the health of this {@link IAttackable}.
*
* @return Health of the {@link IAttackable} in the interval [0,1] where 1 is fully healthy and 0 is dead.
*/
float getHealth();
/**
* Gets the Player of this {@link IAttackable}.
*
* @return Player of this {@link IAttackable}.
*/
byte getPlayerId();
/**
*
* @return true if this movable is currently attackable.<br>
* false otherwise.
*/
boolean isAttackable();
/**
*
* @return Gets the {@link EMovableType} of this {@link IAttackable}.
*/
EMovableType getMovableType();
/**
*
* @return true if this {@link IAttackable} represents a tower or the defender of a tower.
*/
boolean isTower();
}