/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.movable.interfaces; import jsettlers.common.movable.EMovableType; import jsettlers.common.position.ILocatable; import jsettlers.common.position.ShortPoint2D; /** * This interface defines the methods needed by soldiers to able to attack the implementor of this interface. * * @author Andreas Eberle * */ public interface IAttackable extends ILocatable, IInformable { /** * Hits this attackable with the given strength. * * @param strength * The strength of the hit. * @param attackerPos * The position of the attacker. */ void receiveHit(float strength, ShortPoint2D attackerPos, byte attackingPlayer); /** * Get the health of this {@link IAttackable}. * * @return Health of the {@link IAttackable} in the interval [0,1] where 1 is fully healthy and 0 is dead. */ float getHealth(); /** * Gets the Player of this {@link IAttackable}. * * @return Player of this {@link IAttackable}. */ byte getPlayerId(); /** * * @return true if this movable is currently attackable.<br> * false otherwise. */ boolean isAttackable(); /** * * @return Gets the {@link EMovableType} of this {@link IAttackable}. */ EMovableType getMovableType(); /** * * @return true if this {@link IAttackable} represents a tower or the defender of a tower. */ boolean isTower(); }