/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.menu; import java.io.Serializable; import jsettlers.common.position.ShortPoint2D; /** * This class contains the data needed for the GUI to restore it's state. * <p> * It will be serialized with the map on map saves. * * @author Michael Zangl */ public class UIState implements Serializable { private static final long serialVersionUID = 4163727213374601975L; private final float screenCenterX; private final float screenCenterY; private final float zoom; private ShortPoint2D startPoint = null; /** * Creates a {@link UIState} object for the given pixel position. * * @param screenCenterX * Screen center * @param screenCenterY * Screen center * @param zoom * The zoom factor */ public UIState(float screenCenterX, float screenCenterY, float zoom) { this.screenCenterX = screenCenterX; this.screenCenterY = screenCenterY; this.zoom = zoom; } /** * Creates a {@link UIState} for the given starting point. * * @param startPoint * The point to center on */ public UIState(ShortPoint2D startPoint) { this(0, 0, 0); this.startPoint = startPoint; } /** * Gets the pixel center of the screen. * * @return The screen center x. */ public float getScreenCenterX() { return screenCenterX; } /** * Gets the pixel center of the screen. * * @return The screen center y. */ public float getScreenCenterY() { return screenCenterY; } /** * Gets the zoom factor to use. Might be 0 to indicate default zoom. * * @return The zoom. */ public float getZoom() { return zoom; } /** * Gets the start point. This point overrides screen center settings. * * @return the point. */ public ShortPoint2D getStartPoint() { return startPoint; } }