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package jsettlers.ai.highlevel.pioneers.target;
import jsettlers.ai.highlevel.AiPositions;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.landscape.EResourceType;
import jsettlers.common.position.ShortPoint2D;
/**
* @author codingberlin
*/
public class FishTargetFinder extends AbstractPioneerTargetFinder {
public static final int FISH_NEEDED_BY_FISHER = 10;
public FishTargetFinder(AiStatistics aiStatistics, byte playerId, int searchDistance) {
super(aiStatistics, playerId, searchDistance);
}
@Override
public ShortPoint2D findTarget(AiPositions playerBorder, ShortPoint2D center) {
if (aiStatistics.resourceCountInDefaultPartition(EResourceType.FISH) == 0)
return null;
int buildingCount = aiStatistics.getTotalNumberOfBuildingTypeForPlayer(EBuildingType.FISHER, playerId) + 1;
if (aiStatistics.resourceCountOfPlayer(EResourceType.FISH, playerId) > FISH_NEEDED_BY_FISHER * buildingCount)
return null;
ShortPoint2D nearestResourceAbroad = aiStatistics.getNearestFishPointForPlayer(center, playerId, searchDistance);
if (nearestResourceAbroad == null)
return null;
return playerBorder.getNearestPoint(nearestResourceAbroad, searchDistance);
}
}