/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.client.interfaces; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import jsettlers.network.synchronic.timer.INetworkTimerable; import jsettlers.network.synchronic.timer.ITaskExecutor; /** * This interface defines a clock supported by the network library to the user of the library. * * @author Andreas Eberle * */ public interface IGameClock extends IPausingSupplier { int getTime(); void setTime(int newTime); void setTaskExecutor(ITaskExecutor taskExecutor); void multiplyGameSpeed(float factor); void setGameSpeed(float speedFactor); void invertPausing(); void setPausing(boolean b); void fastForward(); void remove(INetworkTimerable timerable); void schedule(INetworkTimerable timerable, short delay); void startExecution(); void stopExecution(); /** * Sets the stream to be used to log the actions of the users. * * @param replayFileStream */ void setReplayLogStream(DataOutputStream replayFileStream); /** * Saves the remaining tasks to the given stream. * * @param dos */ void saveRemainingTasks(DataOutputStream dos) throws IOException; void loadReplayLogFromStream(DataInputStream dataInputStream); /** * Plays the game with maximum speed to the given game time and then pauses the game. * * @param targetGameTime * The desired game time in milliseconds. */ void fastForwardTo(int targetGameTime); }