/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.network.client.interfaces;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import jsettlers.network.synchronic.timer.INetworkTimerable;
import jsettlers.network.synchronic.timer.ITaskExecutor;
/**
* This interface defines a clock supported by the network library to the user of the library.
*
* @author Andreas Eberle
*
*/
public interface IGameClock extends IPausingSupplier {
int getTime();
void setTime(int newTime);
void setTaskExecutor(ITaskExecutor taskExecutor);
void multiplyGameSpeed(float factor);
void setGameSpeed(float speedFactor);
void invertPausing();
void setPausing(boolean b);
void fastForward();
void remove(INetworkTimerable timerable);
void schedule(INetworkTimerable timerable, short delay);
void startExecution();
void stopExecution();
/**
* Sets the stream to be used to log the actions of the users.
*
* @param replayFileStream
*/
void setReplayLogStream(DataOutputStream replayFileStream);
/**
* Saves the remaining tasks to the given stream.
*
* @param dos
*/
void saveRemainingTasks(DataOutputStream dos) throws IOException;
void loadReplayLogFromStream(DataInputStream dataInputStream);
/**
* Plays the game with maximum speed to the given game time and then pauses the game.
*
* @param targetGameTime
* The desired game time in milliseconds.
*/
void fastForwardTo(int targetGameTime);
}