/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.buildings.military;
import jsettlers.common.buildings.OccupierPlace;
import jsettlers.logic.movable.interfaces.ILogicMovable;
import jsettlers.common.position.ILocatable;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.player.Player;
/**
* This interface defines the methods needed by a tower that it can request soldiers to get in.
*
* @author Andreas Eberle
*
*/
public interface IOccupyableBuilding extends ILocatable{
/**
*
* @param soldier
* @return
*/
OccupierPlace addSoldier(IBuildingOccupyableMovable soldier);
ShortPoint2D getDoor();
void requestFailed(IBuildingOccupyableMovable soldier);
ShortPoint2D getPosition(IBuildingOccupyableMovable soldier);
boolean isNotDestroyed();
/**
* This method is called by the soldier when he finished defending the tower.
*
* @param soldier
* The soldier that defended the tower.
*/
void towerDefended(IBuildingOccupyableMovable soldier);
public ShortPoint2D getTowerBowmanSearchPosition(OccupierPlace place);
/**
*
* @return The player of this building object.
*/
Player getPlayer();
/**
* Removes the given soldier from this building.
*
* @param soldier
* The soldier that will be removed.
*/
void removeSoldier(IBuildingOccupyableMovable soldier);
/**
* Request this soldier to enter the tower
* @param soldier
*/
void requestSoldier(ILogicMovable soldier);
}