/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.buildings.military; import jsettlers.common.buildings.OccupierPlace; import jsettlers.logic.movable.interfaces.ILogicMovable; import jsettlers.common.position.ILocatable; import jsettlers.common.position.ShortPoint2D; import jsettlers.logic.player.Player; /** * This interface defines the methods needed by a tower that it can request soldiers to get in. * * @author Andreas Eberle * */ public interface IOccupyableBuilding extends ILocatable{ /** * * @param soldier * @return */ OccupierPlace addSoldier(IBuildingOccupyableMovable soldier); ShortPoint2D getDoor(); void requestFailed(IBuildingOccupyableMovable soldier); ShortPoint2D getPosition(IBuildingOccupyableMovable soldier); boolean isNotDestroyed(); /** * This method is called by the soldier when he finished defending the tower. * * @param soldier * The soldier that defended the tower. */ void towerDefended(IBuildingOccupyableMovable soldier); public ShortPoint2D getTowerBowmanSearchPosition(OccupierPlace place); /** * * @return The player of this building object. */ Player getPlayer(); /** * Removes the given soldier from this building. * * @param soldier * The soldier that will be removed. */ void removeSoldier(IBuildingOccupyableMovable soldier); /** * Request this soldier to enter the tower * @param soldier */ void requestSoldier(ILogicMovable soldier); }