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package jsettlers.ai.highlevel;
import jsettlers.ai.army.ArmyGeneral;
import jsettlers.ai.army.ConfigurableGeneral;
import jsettlers.ai.economy.BuildingListEconomyMinister;
import jsettlers.ai.economy.EconomyMinister;
import jsettlers.common.ai.EPlayerType;
import jsettlers.common.player.ECivilisation;
import jsettlers.logic.map.grid.MainGrid;
import jsettlers.logic.map.grid.movable.MovableGrid;
import jsettlers.logic.player.Player;
import jsettlers.network.client.interfaces.ITaskScheduler;
/**
* @author codingberlin
*/
public class WhatToDoAiFactory {
private static float[] ATTACKER_COUNT_FACTOR = { 1.1F, 1F, 0.9F, 0.8F, 0F };
public IWhatToDoAi buildWhatToDoAi(
EPlayerType type,
ECivilisation civilisation,
AiStatistics aiStatistics,
Player player,
MainGrid mainGrid,
MovableGrid movableGrid,
ITaskScheduler taskScheduler) {
ArmyGeneral general = determineArmyGeneral(type, civilisation, aiStatistics, player, movableGrid, taskScheduler);
EconomyMinister minister = determineMinister(type, civilisation, aiStatistics, player);
return new WhatToDoAi(player.playerId, aiStatistics, minister, general, mainGrid, taskScheduler);
}
private EconomyMinister determineMinister(
EPlayerType type, ECivilisation civilisation, AiStatistics aiStatistics, Player player) {
switch (type) {
case AI_VERY_EASY:
return new BuildingListEconomyMinister(aiStatistics, player, 1F / 8F, 1F / 4F, true);
case AI_EASY:
return new BuildingListEconomyMinister(aiStatistics, player, 1F / 4F, 1F / 2F, false);
case AI_HARD:
return new BuildingListEconomyMinister(aiStatistics, player, 1F / 2F, 3F / 4F, false);
default:
return new BuildingListEconomyMinister(aiStatistics, player, 1F, 1F, false);
}
}
private ArmyGeneral determineArmyGeneral(EPlayerType type, ECivilisation civilisation, AiStatistics aiStatistics, Player player,
MovableGrid movableGrid, ITaskScheduler taskScheduler) {
// TODO: use civilisation to determine different general when there is more than ROMAN
return new ConfigurableGeneral(aiStatistics, player, movableGrid, taskScheduler, ATTACKER_COUNT_FACTOR[type.ordinal()]);
}
}