/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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*******************************************************************************/
package jsettlers.graphics.action;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.MaterialsOfBuildings;
import jsettlers.common.material.EMaterialType;
import jsettlers.common.menu.action.EActionType;
import jsettlers.common.position.ShortPoint2D;
/**
* This {@link Action} is used to set the distribution settings for a material in a manager.
*
* @author Andreas Eberle
*/
public class SetMaterialDistributionSettingsAction extends Action {
private final ShortPoint2D managerPosition;
private final EMaterialType materialType;
private final float[] probabilities;
public SetMaterialDistributionSettingsAction(ShortPoint2D managerPosition,
EMaterialType materialType, float[] probabilities) {
super(EActionType.SET_MATERIAL_DISTRIBUTION_SETTINGS);
this.managerPosition = managerPosition;
this.materialType = materialType;
this.probabilities = probabilities;
}
/**
* @return Returns a position occupied by the manager this settings shall be used for.
*/
public ShortPoint2D getManagerPosition() {
return managerPosition;
}
/**
* @return Returns the {@link EMaterialType} this settings shall be used for.
*/
public EMaterialType getMaterialType() {
return materialType;
}
/**
* @return Returns the new distribution probabilities. The values correspond to the {@link EBuildingType} given by
* MaterialsOfBuildings.getBuildingTypesRequestingMaterial( {@link #getMaterialType()}).
* @see MaterialsOfBuildings#getBuildingTypesRequestingMaterial(EMaterialType)
*/
public float[] getProbabilities() {
return probabilities;
}
}