/******************************************************************************* * Copyright (c) 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.ai.highlevel.pioneers.target; import jsettlers.ai.highlevel.AiPositions; import jsettlers.ai.highlevel.AiStatistics; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.mapobject.EMapObjectType; import jsettlers.common.position.ShortPoint2D; /** * @author codingberlin */ public class TreesForLumberJackTargetFinder extends CuttingBuildingTargetFinder { public TreesForLumberJackTargetFinder(AiStatistics aiStatistics, byte playerId, int searchDistance, int cuttableObjectsPerBuilding) { super(aiStatistics, playerId, searchDistance, EBuildingType.LUMBERJACK, cuttableObjectsPerBuilding, EMapObjectType.TREE_ADULT); } @Override public ShortPoint2D findTarget(AiPositions playerBorder, ShortPoint2D center) { if (enoughTreesAreGuaranteed()) { return null; } return findTarget(playerBorder, center, aiStatistics.getTreesForPlayer(playerId).size()); } private boolean enoughTreesAreGuaranteed() { return aiStatistics.getNumberOfBuildingTypeForPlayer(EBuildingType.FORESTER, playerId) >= 2; } }