/******************************************************************************* * Copyright (c) 2016 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.action; import jsettlers.common.material.EMaterialType; import jsettlers.common.menu.action.EActionType; import jsettlers.common.position.ShortPoint2D; /** * This {@link Action} allows you to change the partition default settings for putting materials in stock. * * @author Michael Zangl */ public class SetAcceptedStockMaterialAction extends PointAction { private final EMaterialType material; private final boolean accept; private final boolean local; /** * Create a new {@link SetAcceptedStockMaterialAction}. * * @param mapPosition * The position on the map to control. * @param material * The material to change * @param accept * <code>true</code> if that material should be accepted in stock for that partition. * @param local * If <code>true</code>, this setting is set locally for a single stock. */ public SetAcceptedStockMaterialAction(ShortPoint2D mapPosition, EMaterialType material, boolean accept, boolean local) { super(EActionType.SET_MATERIAL_STOCK_ACCEPTED, mapPosition); this.material = material; this.accept = accept; this.local = local; } /** * @return Returns the position of the manager whose settings will be changed. */ @Override public ShortPoint2D getPosition() { return super.getPosition(); } /** * The material for which the setting should be changed. * * @return The new material. */ public EMaterialType getMaterial() { return material; } /** * The new setting for this material. * * @return True if this material should be brought to stock buildings. */ public boolean shouldAccept() { return accept; } public boolean isLocalSetting(){ return local; } @Override public String toString() { return "SetAcceptedStockMaterialAction [material=" + material + ", accept=" + accept + ", getPosition()=" + getPosition() + "]"; } }