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*
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*
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package jsettlers.graphics.action;
import jsettlers.common.material.EMaterialType;
import jsettlers.common.menu.action.EActionType;
import jsettlers.common.position.ShortPoint2D;
/**
* This {@link Action} allows you to change the partition default settings for putting materials in stock.
*
* @author Michael Zangl
*/
public class SetAcceptedStockMaterialAction extends PointAction {
private final EMaterialType material;
private final boolean accept;
private final boolean local;
/**
* Create a new {@link SetAcceptedStockMaterialAction}.
*
* @param mapPosition
* The position on the map to control.
* @param material
* The material to change
* @param accept
* <code>true</code> if that material should be accepted in stock for that partition.
* @param local
* If <code>true</code>, this setting is set locally for a single stock.
*/
public SetAcceptedStockMaterialAction(ShortPoint2D mapPosition, EMaterialType material, boolean accept, boolean local) {
super(EActionType.SET_MATERIAL_STOCK_ACCEPTED, mapPosition);
this.material = material;
this.accept = accept;
this.local = local;
}
/**
* @return Returns the position of the manager whose settings will be changed.
*/
@Override
public ShortPoint2D getPosition() {
return super.getPosition();
}
/**
* The material for which the setting should be changed.
*
* @return The new material.
*/
public EMaterialType getMaterial() {
return material;
}
/**
* The new setting for this material.
*
* @return True if this material should be brought to stock buildings.
*/
public boolean shouldAccept() {
return accept;
}
public boolean isLocalSetting(){
return local;
}
@Override
public String toString() {
return "SetAcceptedStockMaterialAction [material=" + material + ", accept=" + accept + ", getPosition()=" + getPosition() + "]";
}
}