/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.test;
import java.util.Collections;
import java.util.List;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.IBuilding;
import jsettlers.common.buildings.IBuildingMaterial;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.mapobject.IMapObject;
import jsettlers.common.material.EPriority;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.common.selectable.ESelectionType;
public class TestBuilding implements IBuilding {
private final ShortPoint2D position;
private float constructed;
private final EBuildingType image;
TestBuilding(ShortPoint2D position, EBuildingType image) {
this.position = position;
this.image = image;
this.constructed = (float) Math.random();
}
public void increaseConstructed() {
this.constructed += 0.005f;
}
@Override
public EBuildingType getBuildingType() {
return this.image;
}
@Override
public ShortPoint2D getPos() {
return this.position;
}
@Override
public byte getPlayerId() {
return 0;
}
@Override
public float getStateProgress() {
return Math.min(this.constructed, 1);
}
@Override
public boolean isSelected() {
return false;
}
@Override
public void setSelected(boolean b) {
}
@Override
public EMapObjectType getObjectType() {
return EMapObjectType.BUILDING;
}
@Override
public IMapObject getNextObject() {
return null;
}
@Override
public boolean isOccupied() {
return true;
}
@Override
public ESelectionType getSelectionType() {
return ESelectionType.BUILDING;
}
@Override
public List<IBuildingMaterial> getMaterials() {
return Collections.emptyList();
}
@Override
public EPriority getPriority() {
return EPriority.LOW;
}
@Override
public EPriority[] getSupportedPriorities() {
return EPriority.VALUES;
}
@Override
public IMapObject getMapObject(EMapObjectType type) {
return type == getObjectType() ? this : null;
}
@Override
public boolean cannotWork() {
return false;
}
}