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* Copyright (c) 2015
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*
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*******************************************************************************/
package jsettlers.logic.player;
import jsettlers.common.player.ICombatStrengthInformation;
import jsettlers.logic.constants.Constants;
/**
* @author codingberlin
*/
public class CombatStrengthInformation implements ICombatStrengthInformation {
private static final float[] START_AMOUNT = { 29, 22, 14, 10.25f, 8, 6, 5, 4.7f, 4.2f, 3.8f, 3.3f, 3.1f, 2.9f, 2.7f, 2.6f, 2.4f, 2.3f, 2.2f, 2.1f,
2, 1.9f, 1.8f, 1.7f, 1.6f, 1.5f, 1.4f, 1.3f, 1.2f, 1.1f };
private static final float goldDivisor = (float) (Math.log(2) * 9);
private float combatStrength;
private float combatStrengthOwnGround;
@Override
public float getCombatStrength(boolean ownGround) {
return ownGround ? combatStrengthOwnGround : combatStrength;
}
@Override
public String toString() {
return "CombatStrength: ownGround: " + combatStrengthOwnGround + " external: " + combatStrength;
}
public void updateGoldCombatStrength(byte numberOfPlayers, int amountOfGold) {
float totalGoldAmount = amountOfGold + START_AMOUNT[Math.min(START_AMOUNT.length, numberOfPlayers) - 1];
float goldCombatStrength = ((float) Math.log(totalGoldAmount)) / goldDivisor;
this.combatStrength = goldCombatStrength;
this.combatStrengthOwnGround = Math.max(goldCombatStrength, Constants.COMBAT_STRENGTH_OWN_GROUND);
}
}