/******************************************************************************* * Copyright (c) 2015 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.map.partition; import jsettlers.common.buildings.IMaterialProductionSettings; import jsettlers.common.material.EMaterialType; /** * This interface gives access to the settings of a partition. * * @author Andreas Eberle * */ public interface IPartitionSettings { /** * This method gives access to the material distribution settings of the partition. * * @param materialType * @return Returns the distribution settings for the given {@link EMaterialType}. */ IMaterialsDistributionSettings getDistributionSettings(EMaterialType materialType); IMaterialProductionSettings getMaterialProductionSettings(); /** * This method gives the {@link EMaterialType} for the given priority index. * * @param priorityIdx * The priority for which to return the {@link EMaterialType}.<br> * The priority must be in the interval [0, {@link EMaterialType}.NUMBER_OF_DROPPABLE_MATERIALS-1] where 0 is the highest priority. * @return Returns the {@link EMaterialType} with the given priority. */ EMaterialType getMaterialTypeForPriority(int priorityIdx); IStockSettings getStockSettings(); }