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* Copyright (c) 2014 - 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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*******************************************************************************/
package jsettlers.logic.buildings.others;
import java8.util.J8Arrays;
import java8.util.stream.Collectors;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.IBuilding;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.material.EMaterialType;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.buildings.Building;
import jsettlers.logic.buildings.IBuildingsGrid;
import jsettlers.logic.buildings.stack.IRequestStack;
import jsettlers.logic.buildings.stack.multi.MultiRequestAndOfferStack;
import jsettlers.logic.buildings.stack.multi.MultiRequestStackSharedData;
import jsettlers.logic.buildings.stack.multi.StockSettings;
import jsettlers.logic.player.Player;
import java.util.List;
import static java8.util.stream.StreamSupport.stream;
/**
* Created by Andreas Eberle.
*/
public class StockBuilding extends Building implements IBuilding.IStock {
private final StockSettings stockSettings;
public StockBuilding(Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) {
super(EBuildingType.STOCK, player, position, buildingsGrid);
stockSettings = new StockSettings(buildingsGrid.getRequestStackGrid().getPartitionStockSettings(position));
}
@Override
protected List<? extends IRequestStack> createWorkStacks() {
MultiRequestStackSharedData sharedData = new MultiRequestStackSharedData(stockSettings);
List<MultiRequestAndOfferStack> newStacks = J8Arrays.stream(type.getRequestStacks())
.map(relativeStack -> relativeStack.calculatePoint(this.pos))
.map(position -> new MultiRequestAndOfferStack(grid.getRequestStackGrid(), position, type, super.getPriority(), sharedData))
.collect(Collectors.toList());
stream(newStacks).forEach(stack -> stockSettings.registerStockSettingsListener(stack));
return newStacks;
}
public void setAcceptedMaterial(EMaterialType materialType, boolean accept) {
stockSettings.setAccepted(materialType, accept);
}
@Override
public StockSettings getStockSettings() {
return stockSettings;
}
@Override
protected int subTimerEvent() {
return -1;
}
@Override
protected int constructionFinishedEvent() {
return -1;
}
@Override
protected EMapObjectType getFlagType() {
return EMapObjectType.FLAG_DOOR;
}
@Override
public boolean isOccupied() {
return true;
}
@Override
protected void killedEvent() {
stockSettings.releaseSettings();
}
}