/******************************************************************************* * Copyright (c) 2015 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.map.grid.partition.data; import jsettlers.common.map.partition.IBuildingCounts; import jsettlers.common.map.partition.IPartitionData; import jsettlers.common.map.partition.IPartitionSettings; import jsettlers.common.material.EMaterialType; public final class PartitionDataSupplier implements IPartitionData { private final byte playerId; private final short partitionId; private final IPartitionSettings settings; private final MaterialCounts materialCounts; private IBuildingCounts buildingCounts; public PartitionDataSupplier(byte playerId, short partitionId, IPartitionSettings settings, MaterialCounts materialCounts) { this.playerId = playerId; this.partitionId = partitionId; this.settings = settings; this.materialCounts = materialCounts; } @Override public IPartitionSettings getPartitionSettings() { return settings; } @Override public int getAmountOf(EMaterialType materialType) { return materialCounts.getAmountOf(materialType); } @Override public IBuildingCounts getBuildingCounts() { if (buildingCounts == null || true) { // Disabled caching since BuildingCounts is not updating yet. buildingCounts = new BuildingCounts(playerId, partitionId); } return buildingCounts; } }