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package jsettlers.logic.map.grid.partition.data;
import jsettlers.common.map.partition.IBuildingCounts;
import jsettlers.common.map.partition.IPartitionData;
import jsettlers.common.map.partition.IPartitionSettings;
import jsettlers.common.material.EMaterialType;
public final class PartitionDataSupplier implements IPartitionData {
private final byte playerId;
private final short partitionId;
private final IPartitionSettings settings;
private final MaterialCounts materialCounts;
private IBuildingCounts buildingCounts;
public PartitionDataSupplier(byte playerId, short partitionId, IPartitionSettings settings, MaterialCounts materialCounts) {
this.playerId = playerId;
this.partitionId = partitionId;
this.settings = settings;
this.materialCounts = materialCounts;
}
@Override
public IPartitionSettings getPartitionSettings() {
return settings;
}
@Override
public int getAmountOf(EMaterialType materialType) {
return materialCounts.getAmountOf(materialType);
}
@Override
public IBuildingCounts getBuildingCounts() {
if (buildingCounts == null || true) { // Disabled caching since BuildingCounts is not updating yet.
buildingCounts = new BuildingCounts(playerId, partitionId);
}
return buildingCounts;
}
}