/*******************************************************************************
* Copyright (c) 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.main.swing.menu.general;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JProgressBar;
/**
* Slider based on a {@link JProgressBar}, looks more like the original in the settlers game.
* <p />
* This slider is technically based on a progress bar, but looks and works like the production sliders in the original game. (blue bars) The slider
* lets the user select a value from 0 to 100%, the value is also displayed as string
*
* @author Andreas Butti
*/
public class SettlersSlider extends JProgressBar {
private static final long serialVersionUID = 1L;
public SettlersSlider() {
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
handleMouseEvent(e);
}
});
addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
handleMouseEvent(e);
}
});
}
/**
* Handle mouse events to set value
*
* @param e
* A click or drag mouse event.
*/
protected void handleMouseEvent(MouseEvent e) {
if (!isEnabled()) {
return;
}
// Retrieves the mouse position relative to the component origin.
int mouseX = e.getX();
// Computes how far along the mouse is relative to the component width then multiply it by the progress bar's maximum value.
int progressBarVal = (int) Math.round((mouseX / (double) getWidth()) * (getMaximum() - getMinimum()) + getMinimum());
if (progressBarVal < getMinimum()) {
progressBarVal = getMinimum();
}
if (progressBarVal > getMaximum()) {
progressBarVal = getMaximum();
}
setValue(progressBarVal);
}
}