/*
* Copyright (c) 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package jsettlers.main.android.mainmenu.presenters.setup;
import java.util.List;
import jsettlers.common.ai.EPlayerType;
import jsettlers.logic.map.loading.MapLoader;
import jsettlers.logic.player.PlayerSetting;
import jsettlers.main.JSettlersGame;
import jsettlers.main.android.core.AndroidPreferences;
import jsettlers.main.android.core.GameStarter;
import jsettlers.main.android.mainmenu.navigation.MainMenuNavigator;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerSlotPresenter;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerType;
import jsettlers.main.android.mainmenu.views.NewSinglePlayerSetupView;
import java8.util.stream.StreamSupport;
import static java8.util.stream.StreamSupport.stream;
/**
* Created by tompr on 21/01/2017.
*/
public class NewSinglePlayerSetupPresenter extends MapSetupPresenterImpl {
private final MainMenuNavigator navigator;
private final GameStarter gameStarter;
private final MapLoader mapLoader;
public NewSinglePlayerSetupPresenter(NewSinglePlayerSetupView view, MainMenuNavigator navigator, GameStarter gameStarter, AndroidPreferences androidPreferences, MapLoader mapLoader) {
super(view, gameStarter, mapLoader);
this.navigator = navigator;
this.gameStarter = gameStarter;
this.mapLoader = mapLoader;
PlayerSlotPresenter humanPlayerSlot = getPlayerSlotPresenters().get(0);
humanPlayerSlot.setName(androidPreferences.getPlayerName());
setHumanSlotPlayerTypes(humanPlayerSlot);
}
@Override
public void initView() {
super.initView();
updateViewItems();
}
@Override
public void startGame() {
List<PlayerSlotPresenter> playerSlotPresenters = getPlayerSlotPresenters();
PlayerSetting[] playerSettings = new PlayerSetting[playerSlotPresenters.size()];
byte humanPlayerId = playerSlotPresenters.get(0).getPlayerId();
// Sort players by position
PlayerSlotPresenter[] sortedPlayers = stream(playerSlotPresenters)
.sorted((playerSlot, otherPlayerSlot) -> playerSlot.getStartPosition().asByte() - otherPlayerSlot.getStartPosition().asByte())
.toArray(PlayerSlotPresenter[]::new);
// Get player settings if player slot is within player count limit, otherwise use new PlayerSettings() for no player at that position
for (int i = 0; i < sortedPlayers.length; i++) {
PlayerSlotPresenter player = sortedPlayers[i];
if (playerSlotPresenters.indexOf(player) < getPlayerCount().getNumberOfPlayers()) {
playerSettings[i] = player.getPlayerSettings();
} else {
playerSettings[i] = new PlayerSetting();
}
}
JSettlersGame game = new JSettlersGame(mapLoader, 4711L, humanPlayerId, playerSettings);
gameStarter.setStartingGame(game.start());
navigator.showGame();
}
private static void setHumanSlotPlayerTypes(PlayerSlotPresenter playerSlotPresenter) {
playerSlotPresenter.setPossiblePlayerTypes(new PlayerType[] {
new PlayerType(EPlayerType.HUMAN),
new PlayerType(EPlayerType.AI_VERY_HARD),
new PlayerType(EPlayerType.AI_HARD),
new PlayerType(EPlayerType.AI_EASY),
new PlayerType(EPlayerType.AI_VERY_EASY)
});
playerSlotPresenter.setPlayerType(new PlayerType(EPlayerType.HUMAN));
}
}