/* * Copyright (c) 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package jsettlers.main.android.mainmenu.presenters.setup; import java.util.List; import jsettlers.common.ai.EPlayerType; import jsettlers.logic.map.loading.MapLoader; import jsettlers.logic.player.PlayerSetting; import jsettlers.main.JSettlersGame; import jsettlers.main.android.core.AndroidPreferences; import jsettlers.main.android.core.GameStarter; import jsettlers.main.android.mainmenu.navigation.MainMenuNavigator; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerSlotPresenter; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerType; import jsettlers.main.android.mainmenu.views.NewSinglePlayerSetupView; import java8.util.stream.StreamSupport; import static java8.util.stream.StreamSupport.stream; /** * Created by tompr on 21/01/2017. */ public class NewSinglePlayerSetupPresenter extends MapSetupPresenterImpl { private final MainMenuNavigator navigator; private final GameStarter gameStarter; private final MapLoader mapLoader; public NewSinglePlayerSetupPresenter(NewSinglePlayerSetupView view, MainMenuNavigator navigator, GameStarter gameStarter, AndroidPreferences androidPreferences, MapLoader mapLoader) { super(view, gameStarter, mapLoader); this.navigator = navigator; this.gameStarter = gameStarter; this.mapLoader = mapLoader; PlayerSlotPresenter humanPlayerSlot = getPlayerSlotPresenters().get(0); humanPlayerSlot.setName(androidPreferences.getPlayerName()); setHumanSlotPlayerTypes(humanPlayerSlot); } @Override public void initView() { super.initView(); updateViewItems(); } @Override public void startGame() { List<PlayerSlotPresenter> playerSlotPresenters = getPlayerSlotPresenters(); PlayerSetting[] playerSettings = new PlayerSetting[playerSlotPresenters.size()]; byte humanPlayerId = playerSlotPresenters.get(0).getPlayerId(); // Sort players by position PlayerSlotPresenter[] sortedPlayers = stream(playerSlotPresenters) .sorted((playerSlot, otherPlayerSlot) -> playerSlot.getStartPosition().asByte() - otherPlayerSlot.getStartPosition().asByte()) .toArray(PlayerSlotPresenter[]::new); // Get player settings if player slot is within player count limit, otherwise use new PlayerSettings() for no player at that position for (int i = 0; i < sortedPlayers.length; i++) { PlayerSlotPresenter player = sortedPlayers[i]; if (playerSlotPresenters.indexOf(player) < getPlayerCount().getNumberOfPlayers()) { playerSettings[i] = player.getPlayerSettings(); } else { playerSettings[i] = new PlayerSetting(); } } JSettlersGame game = new JSettlersGame(mapLoader, 4711L, humanPlayerId, playerSettings); gameStarter.setStartingGame(game.start()); navigator.showGame(); } private static void setHumanSlotPlayerTypes(PlayerSlotPresenter playerSlotPresenter) { playerSlotPresenter.setPossiblePlayerTypes(new PlayerType[] { new PlayerType(EPlayerType.HUMAN), new PlayerType(EPlayerType.AI_VERY_HARD), new PlayerType(EPlayerType.AI_HARD), new PlayerType(EPlayerType.AI_EASY), new PlayerType(EPlayerType.AI_VERY_EASY) }); playerSlotPresenter.setPlayerType(new PlayerType(EPlayerType.HUMAN)); } }