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package jsettlers.ai.construction;
import java.util.ArrayList;
import java.util.List;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.algorithms.construction.AbstractConstructionMarkableMap;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
/**
* Algorithm: find all possible construction points within the land of the player - calculates a score and take the position with the best score -
* score is affected by the distance to needed buildings (eg. lumberjacks for sawmills) - score is affected by the effort to flattern
*
* @author codingberlin
*/
public class NearRequiredBuildingConstructionPositionFinder implements IBestConstructionPositionFinder {
EBuildingType buildingType;
EBuildingType neededBuildingType;
public NearRequiredBuildingConstructionPositionFinder(EBuildingType ownBuildingType, EBuildingType neededBuildingType) {
this.buildingType = ownBuildingType;
this.neededBuildingType = neededBuildingType;
}
@Override
public ShortPoint2D findBestConstructionPosition(AiStatistics aiStatistics, AbstractConstructionMarkableMap constructionMap, byte playerId) {
List<ShortPoint2D> neededBuildings = aiStatistics.getBuildingPositionsOfTypeForPlayer(neededBuildingType, playerId);
List<ScoredConstructionPosition> scoredConstructionPositions = new ArrayList<ScoredConstructionPosition>();
for (ShortPoint2D point : aiStatistics.getLandForPlayer(playerId)) {
if (constructionMap.canConstructAt(point.x, point.y, buildingType, playerId) && !aiStatistics.blocksWorkingAreaOfOtherBuilding(point,
playerId, buildingType)) {
ShortPoint2D nearestNeededBuilding = AiStatistics.detectNearestPointFromList(point, neededBuildings);
int nearestNeededBuildingDistance = 0;
if (nearestNeededBuilding != null) {
nearestNeededBuildingDistance = point.getOnGridDistTo(nearestNeededBuilding);
}
byte flatternEffort = aiStatistics.getFlatternEffortAtPositionForBuilding(point, buildingType);
scoredConstructionPositions.add(new ScoredConstructionPosition(point, nearestNeededBuildingDistance + flatternEffort));
}
}
return ScoredConstructionPosition.detectPositionWithLowestScore(scoredConstructionPositions);
}
}