/*******************************************************************************
* Copyright (c) 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.map.controls.original.panel.button.stock;
import jsettlers.common.material.EMaterialType;
import jsettlers.graphics.map.controls.original.panel.button.SelectionManagedMaterialButton;
import jsettlers.graphics.map.controls.original.panel.selection.BuildingSelectionContent;
import jsettlers.graphics.map.controls.original.panel.selection.BuildingState;
/**
* This is a material that is displayed on the stock screen.
*
* @author Michael Zangl
* @author Andreas Eberle
*/
public class StockControlButton extends SelectionManagedMaterialButton implements BuildingSelectionContent.StateDependingElement {
/**
* Creates a new stock control button.
*
* @param material
* The material.
*/
public StockControlButton(EMaterialType material) {
super(material);
}
@Override
public void setState(BuildingState state) {
setDotColor(computeColor(state));
}
private DotColor computeColor(BuildingState state) {
if (state.stockAcceptsMaterial(getMaterial())) {
return DotColor.GREEN;
} else {
return DotColor.RED;
}
}
}