/******************************************************************************* * Copyright (c) 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.map.controls.original.panel.button.stock; import jsettlers.common.material.EMaterialType; import jsettlers.graphics.map.controls.original.panel.button.SelectionManagedMaterialButton; import jsettlers.graphics.map.controls.original.panel.selection.BuildingSelectionContent; import jsettlers.graphics.map.controls.original.panel.selection.BuildingState; /** * This is a material that is displayed on the stock screen. * * @author Michael Zangl * @author Andreas Eberle */ public class StockControlButton extends SelectionManagedMaterialButton implements BuildingSelectionContent.StateDependingElement { /** * Creates a new stock control button. * * @param material * The material. */ public StockControlButton(EMaterialType material) { super(material); } @Override public void setState(BuildingState state) { setDotColor(computeColor(state)); } private DotColor computeColor(BuildingState state) { if (state.stockAcceptsMaterial(getMaterial())) { return DotColor.GREEN; } else { return DotColor.RED; } } }