/*******************************************************************************
* Copyright (c) 2015 - 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.map.controls.original.panel.content;
public class AnimatablePosition {
private static final long ANIMATION_TIME = 300;
private float startx, starty;
private float destx, desty;
private long animationstart = 0;
public AnimatablePosition(float startx, float starty) {
this.startx = startx;
this.starty = starty;
this.destx = startx;
this.desty = starty;
}
public float getX() {
float p = getProgress();
return (1 - p) * startx + p * destx;
}
private float getProgress() {
if (animationstart == 0) {
return 1; // faster
}
long timediff = System.currentTimeMillis() - animationstart;
if (timediff >= ANIMATION_TIME) {
animationstart = 0;
return 1;
}
return (float) timediff / ANIMATION_TIME;
}
public float getY() {
float p = getProgress();
return (1 - p) * starty + p * desty;
}
public void setPosition(float x, float y) {
this.startx = getX();
this.starty = getY();
this.animationstart = System.currentTimeMillis();
this.destx = x;
this.desty = y;
}
}