/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.map.draw; /** * Some drawing constants for the background / grid sizes. * * @author michael * */ public final class DrawConstants { /** * X distance of two tiles on the screen. */ public static final int DISTANCE_X = 16; /** * Y distance of two tiles on the screen. */ public static final int DISTANCE_Y = 9; /** * X height of a single texture piece. */ public static final int TEXTUREUNIT_X = 16; /** * Y height of a single texture piece. */ public static final int TEXTUREUNIT_Y = 16; /** * Offset each texture should have, in pixels. This is half a pixel to align them with the screen. */ public static final float TEXTURE_BORDER_OFFSET = 0.5f; private DrawConstants() { } }