/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.map.draw;
/**
* Some drawing constants for the background / grid sizes.
*
* @author michael
*
*/
public final class DrawConstants {
/**
* X distance of two tiles on the screen.
*/
public static final int DISTANCE_X = 16;
/**
* Y distance of two tiles on the screen.
*/
public static final int DISTANCE_Y = 9;
/**
* X height of a single texture piece.
*/
public static final int TEXTUREUNIT_X = 16;
/**
* Y height of a single texture piece.
*/
public static final int TEXTUREUNIT_Y = 16;
/**
* Offset each texture should have, in pixels. This is half a pixel to align them with the screen.
*/
public static final float TEXTURE_BORDER_OFFSET = 0.5f;
private DrawConstants() {
}
}