/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.buildings.stacks; import jsettlers.common.material.EMaterialType; /** * This is a stack request that can be positioned relatively to a building. * * @author michael */ public class ConstructionStack extends RelativeStack { private static final long serialVersionUID = -3592197606402226146L; private final short requiredForBuild; public ConstructionStack(int dx, int dy, EMaterialType type, short requiredForBuild) { super(dx, dy, type); this.requiredForBuild = requiredForBuild; } /** * If this property is not zero, the specified amount of this material is needed to build the building. If it is 0, the material is needed after * building the building. * * @return the number of materials of this type required to construct a building. */ public short requiredForBuild() { return requiredForBuild; } }