/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.objects; import jsettlers.common.position.ShortPoint2D; import jsettlers.logic.constants.MatchConstants; import jsettlers.logic.map.grid.objects.AbstractObjectsManagerObject; /** * * @author Andreas Eberle * */ public abstract class ProgressingObject extends AbstractObjectsManagerObject { private static final long serialVersionUID = 62117014829414034L; private int startTime; private int duration; protected ProgressingObject(ShortPoint2D pos) { super(pos); } @Override public float getStateProgress() { float progress = (MatchConstants.clock().getTime() - startTime) / ((float) duration); if (progress < 1) { return progress; } else { return 1; } } /** * * @param duration * in seconds<br> * NOTE: duration MAY NEVER BE LESS OR EQUAL TO 0.0f */ protected final void setDuration(float duration) { // assert duration > 0 : "duration may never be less or equal to 0.0f"; TODO @Andreas Eberle enable this assertion again! this.duration = (int) (duration * 1000); this.startTime = MatchConstants.clock().getTime(); } /** * * @param duration * in seconds<br> * NOTE: the duration can vary up to +- 5% <br> * NOTE: duration MAY NEVER BE 0.0f */ protected final void setDurationWithVariation(float duration) { this.duration = (int) (duration * 1000); this.startTime = MatchConstants.clock().getTime() - MatchConstants.random().nextInt((int) (duration * 100)); } /** * @return the time when this object's getStateProgress() method will return 1.0 (in seconds) */ public float getEndTime() { return ((float) duration) / 1000; } }