/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.objects;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.constants.MatchConstants;
import jsettlers.logic.map.grid.objects.AbstractObjectsManagerObject;
/**
*
* @author Andreas Eberle
*
*/
public abstract class ProgressingObject extends AbstractObjectsManagerObject {
private static final long serialVersionUID = 62117014829414034L;
private int startTime;
private int duration;
protected ProgressingObject(ShortPoint2D pos) {
super(pos);
}
@Override
public float getStateProgress() {
float progress = (MatchConstants.clock().getTime() - startTime) / ((float) duration);
if (progress < 1) {
return progress;
} else {
return 1;
}
}
/**
*
* @param duration
* in seconds<br>
* NOTE: duration MAY NEVER BE LESS OR EQUAL TO 0.0f
*/
protected final void setDuration(float duration) {
// assert duration > 0 : "duration may never be less or equal to 0.0f"; TODO @Andreas Eberle enable this assertion again!
this.duration = (int) (duration * 1000);
this.startTime = MatchConstants.clock().getTime();
}
/**
*
* @param duration
* in seconds<br>
* NOTE: the duration can vary up to +- 5% <br>
* NOTE: duration MAY NEVER BE 0.0f
*/
protected final void setDurationWithVariation(float duration) {
this.duration = (int) (duration * 1000);
this.startTime = MatchConstants.clock().getTime() - MatchConstants.random().nextInt((int) (duration * 100));
}
/**
* @return the time when this object's getStateProgress() method will return 1.0 (in seconds)
*/
public float getEndTime() {
return ((float) duration) / 1000;
}
}