/* * Copyright (c) 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package jsettlers.main.android.mainmenu.presenters.setup; import java.util.ArrayList; import java.util.List; import jsettlers.common.ai.EPlayerType; import jsettlers.common.player.ECivilisation; import jsettlers.logic.map.loading.EMapStartResources; import jsettlers.logic.map.loading.MapLoader; import jsettlers.logic.player.PlayerSetting; import jsettlers.main.android.core.GameStarter; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.Civilisation; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerSlotPresenter; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerType; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PositionChangedListener; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.StartPosition; import jsettlers.main.android.mainmenu.presenters.setup.playeritem.Team; import jsettlers.main.android.mainmenu.views.MapSetupView; import java8.util.J8Arrays; /** * Created by tompr on 21/01/2017. */ public abstract class MapSetupPresenterImpl implements MapSetupPresenter, PositionChangedListener { private final MapSetupView view; private final GameStarter gameStarter; private final MapLoader mapLoader; private final List<PlayerSlotPresenter> playerSlotPresenters = new ArrayList<>(); private PlayerCount playerCount; private StartResources startResources; public MapSetupPresenterImpl(MapSetupView view, GameStarter gameStarter, MapLoader mapLoader) { this.view = view; this.gameStarter = gameStarter; this.mapLoader = mapLoader; createComputerPlayerSlots(); } @Override public void initView() { view.setNumberOfPlayersOptions(allowedPlayerCounts()); view.setPlayerCount(playerCount); view.setStartResourcesOptions(startResourcesOptions()); view.setStartResources(new StartResources(EMapStartResources.MEDIUM_GOODS)); view.setPeaceTimeOptions(peaceTimeOptions()); view.setMapImage(mapLoader.getImage()); } @Override public void updateViewTitle() { view.setMapName(mapLoader.getMapName()); } @Override public void viewFinished() { if (gameStarter.getStartingGame() == null) { abort(); } } @Override public void dispose() { } protected void abort() { } @Override public void playerCountSelected(PlayerCount item) { playerCount = item; updateViewItems(); } @Override public void startResourcesSelected(StartResources item) { startResources = item; } protected void updateViewItems() { view.setItems(getPlayerSlotPresenters(), playerCount.getNumberOfPlayers()); } protected List<PlayerSlotPresenter> getPlayerSlotPresenters() { return playerSlotPresenters; } protected PlayerCount getPlayerCount() { return playerCount; } /** * Get items for the main map options */ private PlayerCount[] allowedPlayerCounts() { int maxPlayers = mapLoader.getMaxPlayers(); int minPlayers = mapLoader.getMinPlayers(); int numberOfOptions = maxPlayers - minPlayers + 1; PlayerCount[] allowedPlayerCounts = new PlayerCount[numberOfOptions]; for (int i = 0; i < numberOfOptions; i++) { allowedPlayerCounts[i] = new PlayerCount(minPlayers + i); } return allowedPlayerCounts; } private StartResources[] startResourcesOptions() { return J8Arrays.stream(EMapStartResources.values()) .map(StartResources::new) .toArray(StartResources[]::new); } private Peacetime[] peaceTimeOptions() { return new Peacetime[] { new Peacetime("Without") }; } /** * Player slots setup Sets up the player slots as computer players. Subclasses can then modify the slots for any single or multi player human players. */ private void createComputerPlayerSlots() { playerCount = new PlayerCount(mapLoader.getMaxPlayers()); PlayerSetting[] playerSettings = mapLoader.getFileHeader().getPlayerSettings(); for (byte i = 0; i < playerCount.getNumberOfPlayers(); i++) { PlayerSlotPresenter playerSlotPresenter = new PlayerSlotPresenter(this); PlayerSetting playerSetting = playerSettings[i]; playerSlotPresenter.setName("Computer " + i); playerSlotPresenter.setShowReadyControl(false); setComputerSlotPlayerTypes(playerSlotPresenter); setSlotCivilisations(playerSlotPresenter, playerSetting); setSlotStartPositions(playerSlotPresenter, playerCount.getNumberOfPlayers(), i); setSlotTeams(playerSlotPresenter, playerSetting, playerCount.getNumberOfPlayers(), i); playerSlotPresenters.add(playerSlotPresenter); } } protected static void setComputerSlotPlayerTypes(PlayerSlotPresenter playerSlotPresenter) { playerSlotPresenter.setPossiblePlayerTypes(new PlayerType[] { new PlayerType(EPlayerType.AI_VERY_HARD), new PlayerType(EPlayerType.AI_HARD), new PlayerType(EPlayerType.AI_EASY), new PlayerType(EPlayerType.AI_VERY_EASY) }); playerSlotPresenter.setPlayerType(new PlayerType(EPlayerType.AI_VERY_HARD)); } private static void setSlotCivilisations(PlayerSlotPresenter playerSlotPresenter, PlayerSetting playerSetting) { playerSlotPresenter.setPossibleCivilisations(new Civilisation[] { new Civilisation(ECivilisation.ROMAN) }); if (playerSetting.getCivilisation() != null) { playerSlotPresenter.setCivilisation(new Civilisation(playerSetting.getCivilisation())); } else { playerSlotPresenter.setCivilisation(new Civilisation(ECivilisation.ROMAN)); } } private static void setSlotStartPositions(PlayerSlotPresenter playerSlotPresenter, int numberOfPlayers, byte orderNumber) { playerSlotPresenter.setPossibleStartPositions(numberOfPlayers); playerSlotPresenter.setStartPosition(new StartPosition(orderNumber)); } private static void setSlotTeams(PlayerSlotPresenter playerSlotPresenter, PlayerSetting playerSetting, int numberOfPlayers, byte orderNumber) { playerSlotPresenter.setPossibleTeams(numberOfPlayers); if (playerSetting.getTeamId() != null) { playerSlotPresenter.setTeam(new Team(playerSetting.getTeamId())); } else { playerSlotPresenter.setTeam(new Team(orderNumber)); } } /** * PositionChangedListener implementation */ @Override public void positionChanged(PlayerSlotPresenter updatedPlayerSlotPresenter, StartPosition oldPosition, StartPosition newPosition) { for (PlayerSlotPresenter playerSlotPresenter : playerSlotPresenters) { if (playerSlotPresenter != updatedPlayerSlotPresenter && playerSlotPresenter.getStartPosition().equals(newPosition)) { playerSlotPresenter.setStartPosition(oldPosition); } } } }