/*
* Copyright (c) 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package jsettlers.main.android.mainmenu.presenters.setup;
import java.util.ArrayList;
import java.util.List;
import jsettlers.common.ai.EPlayerType;
import jsettlers.common.player.ECivilisation;
import jsettlers.logic.map.loading.EMapStartResources;
import jsettlers.logic.map.loading.MapLoader;
import jsettlers.logic.player.PlayerSetting;
import jsettlers.main.android.core.GameStarter;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.Civilisation;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerSlotPresenter;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerType;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PositionChangedListener;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.StartPosition;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.Team;
import jsettlers.main.android.mainmenu.views.MapSetupView;
import java8.util.J8Arrays;
/**
* Created by tompr on 21/01/2017.
*/
public abstract class MapSetupPresenterImpl implements MapSetupPresenter, PositionChangedListener {
private final MapSetupView view;
private final GameStarter gameStarter;
private final MapLoader mapLoader;
private final List<PlayerSlotPresenter> playerSlotPresenters = new ArrayList<>();
private PlayerCount playerCount;
private StartResources startResources;
public MapSetupPresenterImpl(MapSetupView view, GameStarter gameStarter, MapLoader mapLoader) {
this.view = view;
this.gameStarter = gameStarter;
this.mapLoader = mapLoader;
createComputerPlayerSlots();
}
@Override
public void initView() {
view.setNumberOfPlayersOptions(allowedPlayerCounts());
view.setPlayerCount(playerCount);
view.setStartResourcesOptions(startResourcesOptions());
view.setStartResources(new StartResources(EMapStartResources.MEDIUM_GOODS));
view.setPeaceTimeOptions(peaceTimeOptions());
view.setMapImage(mapLoader.getImage());
}
@Override
public void updateViewTitle() {
view.setMapName(mapLoader.getMapName());
}
@Override
public void viewFinished() {
if (gameStarter.getStartingGame() == null) {
abort();
}
}
@Override
public void dispose() {
}
protected void abort() {
}
@Override
public void playerCountSelected(PlayerCount item) {
playerCount = item;
updateViewItems();
}
@Override
public void startResourcesSelected(StartResources item) {
startResources = item;
}
protected void updateViewItems() {
view.setItems(getPlayerSlotPresenters(), playerCount.getNumberOfPlayers());
}
protected List<PlayerSlotPresenter> getPlayerSlotPresenters() {
return playerSlotPresenters;
}
protected PlayerCount getPlayerCount() {
return playerCount;
}
/**
* Get items for the main map options
*/
private PlayerCount[] allowedPlayerCounts() {
int maxPlayers = mapLoader.getMaxPlayers();
int minPlayers = mapLoader.getMinPlayers();
int numberOfOptions = maxPlayers - minPlayers + 1;
PlayerCount[] allowedPlayerCounts = new PlayerCount[numberOfOptions];
for (int i = 0; i < numberOfOptions; i++) {
allowedPlayerCounts[i] = new PlayerCount(minPlayers + i);
}
return allowedPlayerCounts;
}
private StartResources[] startResourcesOptions() {
return J8Arrays.stream(EMapStartResources.values())
.map(StartResources::new)
.toArray(StartResources[]::new);
}
private Peacetime[] peaceTimeOptions() {
return new Peacetime[] { new Peacetime("Without") };
}
/**
* Player slots setup Sets up the player slots as computer players. Subclasses can then modify the slots for any single or multi player human players.
*/
private void createComputerPlayerSlots() {
playerCount = new PlayerCount(mapLoader.getMaxPlayers());
PlayerSetting[] playerSettings = mapLoader.getFileHeader().getPlayerSettings();
for (byte i = 0; i < playerCount.getNumberOfPlayers(); i++) {
PlayerSlotPresenter playerSlotPresenter = new PlayerSlotPresenter(this);
PlayerSetting playerSetting = playerSettings[i];
playerSlotPresenter.setName("Computer " + i);
playerSlotPresenter.setShowReadyControl(false);
setComputerSlotPlayerTypes(playerSlotPresenter);
setSlotCivilisations(playerSlotPresenter, playerSetting);
setSlotStartPositions(playerSlotPresenter, playerCount.getNumberOfPlayers(), i);
setSlotTeams(playerSlotPresenter, playerSetting, playerCount.getNumberOfPlayers(), i);
playerSlotPresenters.add(playerSlotPresenter);
}
}
protected static void setComputerSlotPlayerTypes(PlayerSlotPresenter playerSlotPresenter) {
playerSlotPresenter.setPossiblePlayerTypes(new PlayerType[] {
new PlayerType(EPlayerType.AI_VERY_HARD),
new PlayerType(EPlayerType.AI_HARD),
new PlayerType(EPlayerType.AI_EASY),
new PlayerType(EPlayerType.AI_VERY_EASY)
});
playerSlotPresenter.setPlayerType(new PlayerType(EPlayerType.AI_VERY_HARD));
}
private static void setSlotCivilisations(PlayerSlotPresenter playerSlotPresenter, PlayerSetting playerSetting) {
playerSlotPresenter.setPossibleCivilisations(new Civilisation[] { new Civilisation(ECivilisation.ROMAN) });
if (playerSetting.getCivilisation() != null) {
playerSlotPresenter.setCivilisation(new Civilisation(playerSetting.getCivilisation()));
} else {
playerSlotPresenter.setCivilisation(new Civilisation(ECivilisation.ROMAN));
}
}
private static void setSlotStartPositions(PlayerSlotPresenter playerSlotPresenter, int numberOfPlayers, byte orderNumber) {
playerSlotPresenter.setPossibleStartPositions(numberOfPlayers);
playerSlotPresenter.setStartPosition(new StartPosition(orderNumber));
}
private static void setSlotTeams(PlayerSlotPresenter playerSlotPresenter, PlayerSetting playerSetting, int numberOfPlayers, byte orderNumber) {
playerSlotPresenter.setPossibleTeams(numberOfPlayers);
if (playerSetting.getTeamId() != null) {
playerSlotPresenter.setTeam(new Team(playerSetting.getTeamId()));
} else {
playerSlotPresenter.setTeam(new Team(orderNumber));
}
}
/**
* PositionChangedListener implementation
*/
@Override
public void positionChanged(PlayerSlotPresenter updatedPlayerSlotPresenter, StartPosition oldPosition, StartPosition newPosition) {
for (PlayerSlotPresenter playerSlotPresenter : playerSlotPresenters) {
if (playerSlotPresenter != updatedPlayerSlotPresenter && playerSlotPresenter.getStartPosition().equals(newPosition)) {
playerSlotPresenter.setStartPosition(oldPosition);
}
}
}
}